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preserve-emulation
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ppsspp
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https://github.com/hrydgard/ppsspp.git
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dbe597ce641dfcedb9cfbf357a846691fccbf610
ppsspp
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Windows
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Unknown W. Brackets
04130c812a
Show the current tick count in the disasm dialog.
...
Might as well show something under Ctr:...
2013-01-21 19:20:49 -08:00
..
Debugger
Show the current tick count in the disasm dialog.
2013-01-21 19:20:49 -08:00
W32Util
Several fixes to build under stricter C++11
2012-11-21 14:33:50 -03:00
bitmap1.bmp
…
Breakpoints.h
…
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
…
DSoundStream.h
Several fixes to build under stricter C++11
2012-11-21 14:33:50 -03:00
EmuThread.cpp
Minor fix disable G3D log
2013-01-16 08:37:41 +08:00
EmuThread.h
…
Globals.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
icon1.ico
…
InputBox.cpp
…
InputBox.h
Several fixes to build under stricter C++11
2012-11-21 14:33:50 -03:00
InputDevice.cpp
Add a class for keyboard input
2012-11-12 17:49:40 +00:00
InputDevice.h
Several fixes to build under stricter C++11
2012-11-21 14:33:50 -03:00
KeyboardDevice.cpp
Use 100% because 80% is in some games' deadzone.
2013-01-06 22:57:33 -08:00
KeyboardDevice.h
Add a class for keyboard input
2012-11-12 17:49:40 +00:00
main.cpp
Cleanup
2013-01-09 00:12:02 +01:00
main.h
Several fixes to build under stricter C++11
2012-11-21 14:33:50 -03:00
MIPSCompALU.h
…
MIPSCompBranch.h
…
OpenGLBase.cpp
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
2013-01-06 23:23:36 +01:00
OpenGLBase.h
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00
ppsspp.ico
v0.3
2012-11-20 11:54:51 +01:00
ppsspp.rc
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
PPSSPP.sln
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
PPSSPP.vcxproj
Let's build for both armeabi and armeabi-v7a again.
2013-01-11 19:40:33 +01:00
PPSSPP.vcxproj.filters
Let's build for both armeabi and armeabi-v7a again.
2013-01-11 19:40:33 +01:00
README.TXT
…
resource.h
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
rt_manif.bin
…
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
Add project Dialog filter, suppress some warnings.
2012-12-10 08:21:05 -08:00
stop1.ico
…
WindowsFileSystem.h
…
WindowsHost.cpp
Couple more type conversion errors, cleanup.
2013-01-19 14:05:46 -08:00
WindowsHost.h
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
WndMainWindow.cpp
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
WndMainWindow.h
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
XinputDevice.cpp
Reverse the analog Y for everyone.
2012-12-29 13:01:10 -08:00
XinputDevice.h
Xinput input support
2012-11-12 17:40:01 +00:00
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.
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