Files
ppsspp/Common/GPU/Vulkan/VulkanDescSet.h
T

38 lines
1.1 KiB
C++

#pragma once
#include "Common/Data/Collections/FastVec.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include <functional>
#include <vector>
// Only appropriate for use in a per-frame pool.
class VulkanDescSetPool {
public:
VulkanDescSetPool(const char *tag, bool grow) : tag_(tag), grow_(grow) {}
~VulkanDescSetPool();
// Must call this before use: defines how to clear cache of ANY returned values from Allocate().
void Setup(const std::function<void()> &clear) {
clear_ = clear;
}
void Create(VulkanContext *vulkan, const VkDescriptorPoolCreateInfo &info, const std::vector<VkDescriptorPoolSize> &sizes);
// Allocate a new set, which may resize and empty the current sets.
// Use only for the current frame, unless in a cache cleared by clear_.
VkDescriptorSet Allocate(int n, const VkDescriptorSetLayout *layouts, const char *tag);
void Reset();
void Destroy();
private:
VkResult Recreate(bool grow);
const char *tag_;
VulkanContext *vulkan_ = nullptr;
VkDescriptorPool descPool_ = VK_NULL_HANDLE;
VkDescriptorPoolCreateInfo info_{};
std::vector<VkDescriptorPoolSize> sizes_;
std::function<void()> clear_;
uint32_t usage_ = 0;
bool grow_;
};