Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5 dba91883ec sceDisplay: don't carry a host timestamp across boots
The fast-forward flip limiter in __DisplayFlip kept its last-flip time in a
static local, so it survived a boot and the first flip of a new game was
compared against a timestamp from whatever ran before it. Move it up with the
other frame timing globals, which __DisplayInit already resets.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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