Adds SceKernelLoadExecVSHParam (matching JPCSP's reference layout - its
first four fields line up with the existing SceKernelLoadExecParam,
which is why the plain sceKernelLoadExec already worked for
sceKernelLoadExecVSHMs2) and fills in the rest of LoadExecForKernel's
NIDs from JPCSP: real implementations for sceKernelExitVSHVSH/Kernel
(mirrors sceKernelExitGame) and sceKernelLoadExecBufferVSHUsbWlan (loads
an exec from an in-RAM buffer instead of a file - the VSH's "push a game
over USB/WLAN" path), plus UNIMPL stubs for everything JPCSP itself only
knows by NID.
sceKernelLoadExecBufferVSHUsbWlan needed __KernelLoadExec split into a
file-reading front end and a shared __KernelLoadExecFromPtr back end
that both it and the new buffer-based path call into - a pure
extract-method refactor of the single most heavily used boot path in the
emulator. Verified no regression: same 11 passed / 9 pre-existing-failed
split on pspautotests/tests/cpu/*, and loader/bss still passes, before
and after this change.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU