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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 09:45:02 +02:00
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d90527e41eafa0f90fbcef8c814ca3fe7c99ffbc
ppsspp/Windows/GPU
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Henrik Rydgard d0659f0deb No need to align vertex/index data. Will only be harmful for an upcoming optimization.
2016-03-20 19:35:03 +01:00
..
D3D9Context.cpp
d3d9: Enable GPU info in D3D9 reporting.
2016-02-13 09:51:09 -08:00
D3D9Context.h
Assorted fixes and cleanups.
2016-03-06 11:46:41 -08:00
WindowsGLContext.cpp
Don't attempt pause while stepping.
2016-01-17 15:47:44 -08:00
WindowsGLContext.h
Some cleanup around input_state
2016-01-01 14:40:18 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
No need to align vertex/index data. Will only be harmful for an upcoming optimization.
2016-03-20 19:35:03 +01:00
WindowsVulkanContext.h
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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