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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-28 04:38:36 +01:00
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d7774bf1ae4839361cc892a5dbacdbdd4d6455cf
ppsspp/Common/GPU
T
History
Henrik Rydgård d7774bf1ae Ran the "Vulkan best practices" layer, fixed some stuff.
2021-10-08 21:20:40 +02:00
..
D3D9
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
D3D11
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
OpenGL
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
Vulkan
Ran the "Vulkan best practices" layer, fixed some stuff.
2021-10-08 21:20:40 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Atomically release objects.
2021-10-07 18:22:23 -07:00
thin3d.h
Draw: Atomically release objects.
2021-10-07 18:22:23 -07:00
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