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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-23 23:34:46 +02:00
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d763dca024fb0ac4d9ba28fa92efaa7f0332fb17
ppsspp/Windows/GPU
T
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Henrik Rydgård 242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
..
D3D9Context.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
D3D11: Avoid crash if debug/info queue unavailable.
2021-01-02 20:47:21 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Show an error on screen if a shader fails to compile.
2020-11-05 08:27:13 +01:00
WindowsGLContext.h
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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