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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-18 17:00:30 +02:00
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d4b6965db07ac5b07fbb1d31d534a0f286edbf2a
ppsspp/GPU/GLES
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Henrik Rydgård 3eb056ad86 Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h
2026-07-26 13:58:17 +02:00
..
DrawEngineGLES.cpp
Remove the need to call SetTexture() externally.
2026-07-16 18:32:47 +02:00
DrawEngineGLES.h
Delete the "Hardware tessellation" feature.
2026-06-16 16:17:14 +02:00
FragmentTestCacheGLES.cpp
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
FragmentTestCacheGLES.h
…
FramebufferManagerGLES.cpp
…
FramebufferManagerGLES.h
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
GPU_GLES.cpp
Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h
2026-07-26 13:58:17 +02:00
GPU_GLES.h
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
ShaderManagerGLES.cpp
Remove "pixelMapped" from gstate_c.
2026-07-16 17:45:22 +02:00
ShaderManagerGLES.h
Remove "pixelMapped" from gstate_c.
2026-07-16 17:45:22 +02:00
StateMappingGLES.cpp
Revert to software on out-of-bounds projected depth
2026-05-30 19:07:59 +02:00
StateMappingGLES.h
…
StencilBufferGLES.cpp
Remove unnecessary "DirtyLastShader" mechanism.
2026-07-16 15:47:59 +02:00
TextureCacheGLES.cpp
Completely rework the flow in TextureCacheCommon::ApplyTexture
2026-07-18 11:57:48 +02:00
TextureCacheGLES.h
Split ApplyTexture into ApplyTexture and ApplySampler
2026-07-16 17:45:22 +02:00
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