Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-19 17:29:06 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
d43452f0ce64da4158b7d598c4049bba5ddbed5e
ppsspp/Windows/GPU
T
History
Henrik Rydgård b62572a78f Refactor the framedata/GPU thread management.
2023-01-30 11:49:31 +01:00
..
D3D9Context.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Refactor the framedata/GPU thread management.
2023-01-30 11:49:31 +01:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
Powered by Gitea Version: 28.1.0 Page: 537ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API