- Savedata list entries lost their directory across a load. Confirming a
delete in a list dialog loaded from a state failed with "delete failed"
and deleted nothing. LISTALLDELETE can't rebuild it from the names, so
it's saved now, with the broken flag.
- Registry values the game wrote (CLANNAD's font plugin registers its font
there) weren't saved, and a state without a sceReg section wiped them.
- Slots sharing the "no save" icon came back as separate images of one
texture, which Clear() then freed once per slot.
- Old directory states left a file opened with TRUNCATE due for truncation,
so it read as empty and was truncated on close. Old async IO states were
loaded on top of this session's results.
- From a broken or crafted state: OSK keyboard and Korean composition
indices, gamedata install file counts, font ownership modes (an internal
font could be deleted) and FontLib's per-font vector sizes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>