Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-11 13:36:24 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
d394282bc60eb70eec72bd7fa470b5dc79d69eef
ppsspp/Windows/GEDebugger
T
History
Henrik Rydgard d4eee74b54 SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
2013-12-10 15:33:59 +01:00
..
CtrlDisplayListView.cpp
Remove redundant != 0 checks
2013-11-05 11:34:53 +01:00
CtrlDisplayListView.h
Add range selection
2013-10-02 08:51:21 +02:00
GEDebugger.cpp
SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
2013-12-10 15:33:59 +01:00
GEDebugger.h
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
SimpleGLWindow.cpp
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
SimpleGLWindow.h
Fix vertex preview when framebuf is an odd size.
2013-11-17 15:05:11 -08:00
TabDisplayLists.cpp
Add bounds checks to columns accessors.
2013-11-27 23:53:18 -08:00
TabDisplayLists.h
Display list tab
2013-09-29 01:02:05 +02:00
TabState.cpp
Format the tex mapping mode in the GE debugger.
2013-11-29 10:20:15 -08:00
TabState.h
Make it possible to flip flags in the ge debugger.
2013-10-06 22:17:56 -07:00
VertexPreview.cpp
Fix vertex preview at odd render resolutions.
2013-11-19 22:29:37 -08:00
Powered by Gitea Version: 28.1.0 Page: 536ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API