Files
ppsspp/GPU/Software
fp64 159faaa2ec softgpu: Optimize (bi-)linear texture filtering
Seeing as SampleLinearLevel is near the top in the profiler,
optimize actual bilinear filtering using SSE2. Solid win in the
synthetic benchmark (https://godbolt.org/z/fqh3xvbGx, also doubles
as correctness check), no visible difference in actual PPSSPP.
Note: profiler suggests that hot part of SampleLinearLevel is
elsewhere.
2023-06-21 20:02:34 +03:00
..
2023-04-02 16:41:29 +02:00
2023-06-17 01:05:02 -04:00
2023-05-26 10:28:10 +02:00
2023-05-26 10:28:10 +02:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.