Files
ppsspp/Core/HLE
chriopter cd0532b321 Mic: Implement sceAudioWaitInputEnd/PollInputEnd and the sceUsbMic equivalents
A non-blocking sceAudioInput keeps filling its buffer from the host capture
after it returns, but WaitInputEnd and PollInputEnd reported it done at once,
so a game that reads the buffer right after the wait (FTB2's voice chat) got
nothing. WaitInputEnd now blocks like the blocking input path, and
PollInputEnd returns 1 until the buffer is full. Both pad with silence after
the same 100 ms of host jitter, so a stalled device cannot hang the game.
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