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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 00:34:45 +02:00
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d264cbef32bfbb4ca1e7553320c6ee33f28bebed
ppsspp/Common/GPU
T
History
Unknown W. Brackets d264cbef32 Vulkan: MSVC 2017 buildfix.
Fixes the buildbot.
2021-09-10 23:35:31 -07:00
..
D3D9
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
D3D11
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
OpenGL
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
Vulkan
Vulkan: MSVC 2017 buildfix.
2021-09-10 23:35:31 -07:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Centralize funcs in ColorConv.
2021-05-01 11:20:05 -07:00
thin3d.h
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
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