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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-23 21:06:31 +02:00
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d1bbc1d3c0cefd869a26713d0359bcf6ccafda93
ppsspp/GPU
T
History
Unknown W. Brackets a98706f813 arm64: Correct some offset snapping.
2015-07-05 08:59:36 -07:00
..
Common
arm64: Correct some offset snapping.
2015-07-05 08:59:36 -07:00
Debugger
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Directx9
Oops, typo.
2015-06-21 19:58:42 -07:00
GLES
Add timing for all the basics.
2015-07-03 12:05:08 -07:00
Null
…
Software
Don't report software clut zeroing.
2015-06-21 12:25:38 -07:00
CMakeLists.txt
…
ge_constants.h
Switch to #pragma once in a few places.
2015-03-02 22:34:51 -08:00
GeDisasm.cpp
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.vcxproj
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
GPUCommon.cpp
Profile a few more scopes
2015-05-26 00:39:27 +02:00
GPUCommon.h
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
GPUInterface.h
Avoid passing a GPUstate by value.
2015-01-17 18:21:04 -08:00
GPUState.cpp
…
GPUState.h
Track bone matrix updates for future morph usage.
2015-05-16 21:49:25 -07:00
Math3D.cpp
…
Math3D.h
Try to optimize bezier color sampling.
2015-04-18 12:47:21 -07:00
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