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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-07 13:13:24 +02:00
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d16caa71af444ee089a9ac74ce76fa3176eb3867
ppsspp/Common/GPU
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Unknown W. Brackets d16caa71af Vulkan: Add geometry shader ID tracking.
We're still not generating them, yet.  But this tracks the objects and
IDs through the pipeline.
2022-10-02 07:42:16 -07:00
..
D3D9
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
D3D11
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
OpenGL
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
Vulkan
Vulkan: Add geometry shader ID tracking.
2022-10-02 07:42:16 -07:00
DataFormat.h
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
2022-09-14 22:18:34 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
GPU: Add geometry path for shader writer.
2022-10-01 12:45:43 -07:00
ShaderWriter.h
GPU: Add geometry path for shader writer.
2022-10-01 12:45:43 -07:00
thin3d_create.h
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
thin3d.cpp
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
thin3d.h
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
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