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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-09 14:13:34 +02:00
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d05712150869602decf0586b2ada973a8dce565d
ppsspp/GPU/Directx9
T
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Henrik Rydgård 54d18bb343 Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
..
DrawEngineDX9.cpp
Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
DrawEngineDX9.h
Remove the "DispatchFlush" mechanism, not convinced it's a win
2024-12-15 13:42:05 +01:00
FramebufferManagerDX9.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later)
2024-12-15 13:53:27 +01:00
GPU_DX9.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
ShaderManagerDX9.cpp
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
ShaderManagerDX9.h
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
ImDebugger: Add a basic texture browser
2024-11-29 19:30:38 +01:00
TextureCacheDX9.h
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
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