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preserve-emulation
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ppsspp
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d053d3c8b459decab71c29efd2aa024cd1b0f84a
ppsspp
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GPU
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Unknown W. Brackets
a0e6917ee8
If unspecified, default normal to 0, 0, 1.
...
Fixes Trails in the Sky buttons and improves Kingdom Hearts lighting.
2013-05-04 13:23:50 -07:00
..
GLES
If unspecified, default normal to 0, 0, 1.
2013-05-04 13:23:50 -07:00
Null
Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
2013-04-30 17:58:05 +02:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
ge_constants.h
Correct dest stride on GPU block transfer.
2013-04-08 08:36:51 -07:00
GeDisasm.cpp
Disasm the GE blend mode better.
2013-04-30 00:17:39 -07:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPU.vcxproj.filters
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPUCommon.cpp
Small opt. for common immediately stalled list.
2013-04-28 14:56:38 -07:00
GPUCommon.h
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
GPUInterface.h
Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
2013-04-30 17:58:05 +02:00
GPUState.cpp
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
GPUState.h
Avoid framebuffer lookups for repeated prims.
2013-04-22 22:04:27 -07:00
Math3D.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Math3D.h
Revert "Merge pull request
#1324
from cinaera/pullreq" as it seems to break stuff, needs more testing.
2013-04-21 21:09:02 +02:00