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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-11 13:36:24 +02:00
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d0038775e5436b5aaa29f3aff78e0945ec51d8e9
ppsspp/Windows/GPU
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Henrik Rydgård 422b05e51f Truncate the '\n' from GL debug strings before logging them.
2018-01-27 15:10:17 +01:00
..
D3D9Context.cpp
GPU: Reset GPUBackend on graphics init.
2017-12-26 16:02:55 -08:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
GPU: Reset GPUBackend on graphics init.
2017-12-26 16:02:55 -08:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Truncate the '\n' from GL debug strings before logging them.
2018-01-27 15:10:17 +01:00
WindowsGLContext.h
Remove the old CPU threading remains, start redesigning interfaces.
2018-01-27 15:10:17 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
GPU: Reset GPUBackend on graphics init.
2017-12-26 16:02:55 -08:00
WindowsVulkanContext.h
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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