Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-27 20:28:35 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
cfe4e3278d182ab57153258efd8908ea997e1d2f
ppsspp/GPU
T
History
Henrik Rydgård 4b165f9fc1 Merge pull request #16049 from unknownbrackets/depth-clamp
GPU: Clip depth properly when also clamping
2022-09-19 10:22:34 +02:00
..
Common
GPU: Clip depth properly when also clamping.
2022-09-18 13:18:02 -07:00
D3D11
Flag shader blending as broken on Adreno for now.
2022-09-16 19:19:42 +02:00
Debugger
GE Debugger: Show time spent stepping.
2022-09-18 09:52:15 -07:00
Directx9
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
GLES
GPU: Clip depth properly when also clamping.
2022-09-18 13:18:02 -07:00
Software
softgpu: Correct line early z checks.
2022-09-18 11:44:01 -07:00
Vulkan
Flag shader blending as broken on Adreno for now.
2022-09-16 19:19:42 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
…
GeDisasm.cpp
…
GeDisasm.h
…
GPU.cpp
…
GPU.h
…
GPU.vcxproj
…
GPU.vcxproj.filters
…
GPUCommon.cpp
GPU: Fix crash on imm vert triangles.
2022-09-18 06:16:26 -07:00
GPUCommon.h
softgpu: Fix state/continuation for imm prims.
2022-09-18 06:16:26 -07:00
GPUInterface.h
GPU: Minor cleanup of unnecessary virtual.
2022-09-18 06:16:25 -07:00
GPUState.cpp
…
GPUState.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
Math3D.cpp
…
Math3D.h
…
Powered by Gitea Version: 28.2.0 Page: 1162ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API