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The toolchain encodes vrnds's operand in vs and leaves vd zero, so we always seeded from S000. Resistance: Retribution reseeds per particle from S620, which made every particle in its smoke and explosions take new random values each frame. They flickered, and some never drew. Hardware test: cpu/vfpu/vrnd (vs and vd fields). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>