Files
ppsspp/gfx_es2/gpu_features.h
T

66 lines
1.5 KiB
C

// This file will not pull in the OpenGL headers but will still let you
// access information about the features of the current GPU, for auto-config
// and similar purposes.
#pragma once
#include "base/NativeApp.h"
enum {
GPU_VENDOR_NVIDIA = 1,
GPU_VENDOR_AMD = 2,
GPU_VENDOR_INTEL = 3,
GPU_VENDOR_ARM = 4, // Mali
GPU_VENDOR_POWERVR = 5,
GPU_VENDOR_ADRENO = 6,
GPU_VENDOR_BROADCOM = 7,
GPU_VENDOR_UNKNOWN = 0,
};
enum {
BUG_FBO_UNUSABLE=1
};
// Extensions to look at using:
// GL_NV_map_buffer_range (same as GL_ARB_map_buffer_range ?)
// WARNING: This gets memset-d - so no strings please
// TODO: Rename this GLFeatures or something.
struct GLExtensions {
int ver[3];
int gpuVendor;
bool GLES3; // true if the full OpenGL ES 3.0 is supported
bool OES_depth24;
bool OES_packed_depth_stencil;
bool OES_depth_texture;
bool EXT_discard_framebuffer;
bool FBO_ARB;
bool FBO_EXT;
bool PBO_ARB;
bool EXT_swap_control_tear;
bool QCOM_alpha_test;
bool OES_mapbuffer;
bool OES_vertex_array_object;
bool EXT_shader_framebuffer_fetch;
bool EXT_blend_minmax;
bool ATIClampBug;
bool NV_draw_texture;
bool NV_copy_image;
bool EXT_unpack_subimage; // always supported on desktop and ES3
// EGL extensions
bool EGL_NV_system_time;
bool EGL_NV_coverage_sample;
// Bugs
int bugs;
};
extern GLExtensions gl_extensions;
// Call this after filling out vendor etc to lookup the bugs etc.
// Only needs to be called ones. Currently called by CheckGLExtensions().
void ProcessGPUFeatures();