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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-12 05:50:29 +02:00
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cf092eb53430184dda7af90f3b63b35a53f63bbc
ppsspp/Common/GPU/Vulkan
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History
Henrik Rydgård 90cc325b53 Clears didn't always properly set the RenderArea. Should help #13664
2020-11-15 22:30:16 +01:00
..
thin3d_vulkan.cpp
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
VulkanContext.cpp
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
VulkanContext.h
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
VulkanDebug.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanDebug.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanLoader.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanLoader.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanMemory.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanMemory.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanQueueRunner.cpp
VK: Whenever safely possible, shrink the render area.
2020-10-11 23:23:25 +02:00
VulkanQueueRunner.h
Address feedback about recent changes
2020-10-19 22:50:31 +02:00
VulkanRenderManager.cpp
Clears didn't always properly set the RenderArea. Should help #13664
2020-11-15 22:30:16 +01:00
VulkanRenderManager.h
Safety, comments
2020-11-02 10:02:52 +01:00
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