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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-20 19:38:31 +02:00
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ceda7aef49320e1252a06da294635d0e9e4077a2
ppsspp/GPU/Directx9
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Henrik Rydgård 87b14fe1c2 Some more renaming and refactoring, extracted from a future PR
2022-09-04 00:10:55 +02:00
..
DrawEngineDX9.cpp
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
DrawEngineDX9.h
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 14:48:07 +02:00
FramebufferManagerDX9.cpp
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
FramebufferManagerDX9.h
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
GPU_DX9.cpp
Merge pull request #15894 from unknownbrackets/debugger
2022-08-24 06:27:31 +02:00
GPU_DX9.h
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
ShaderManagerDX9.cpp
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
ShaderManagerDX9.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp
Some more renaming and refactoring, extracted from a future PR
2022-09-04 00:10:55 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Fix image format when dumping textures.
2022-09-01 15:04:59 +02:00
TextureCacheDX9.h
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
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