Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 ce81c07a69 sceNetAdhocMatching: Start returns 0, not the matching thread's ID
The fake matching thread was started through sceKernelStartThread,
which switched threads inside the call, and the game got the new
thread's ID back. On a PSP, Start returns 0 (pspautotests
net/adhoc/matching). Create and start it like adhocctl's thread instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:39:05 +01:00
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2026-10-29 00:20:14 +01:00
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2026-10-24 14:14:41 +02:00
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