Files
ppsspp/GPU/Common
Henrik RydgårdandClaude Opus 5.5 1752a2e53b SoftGPU: Transform a vertex's screen position in vector lanes, without stalls
ReadVertex took the GE's viewport arithmetic one coordinate at a time,
with a reciprocal of w for each, and stored the position, the UVs and
the whole vertex in pieces that were then reloaded with wider loads,
each a store forwarding stall. x, y and z now go through one GERecip and
the four-lane multiply and add (the scalar path stays for non-finite
input and zero or denormal w), the position is loaded as a vector, and
the vertex is written straight into its destination.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 13:44:48 +02:00
..