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MoltenVK doesn't support a sampler mipLodBias (the portability subset's samplerMipLodBias is false), so the PSP's LOD bias did nothing on Mac and iOS, and biased textures came out a mip level blurrier than on OpenGL and the PSP: MLB's signs and crowd, Burnout Legends, MediEvil, Ridge Racer 2. Query the portability subset, and where the bias is missing, pass the auto mode bias to texture() from a uniform instead. VK_ENABLE_BETA_EXTENSIONS, which declares the portability subset, is now defined for App Store iOS builds too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>