Files
ppsspp/GPU/Debugger
Henrik RydgårdandClaude Opus 5.5 ed0d0c1aec GE dump playback: Copy a needed target snapshot at a depth mirror linearly
Me & My Katamari textures a 512x512 render target through 0x04288000, and later
snapshots read the textures past its depth buffer at linear addresses. Through
the swizzled depth mirror those came back permuted, which left a black band
over the horizon. Other snapshots at a mirror still go through it, since they
hold depth as the game saw it there. Software now matches the PSP on the three
Katamari dumps (#16131).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:57:14 +02:00
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2025-03-03 13:59:42 +01:00