Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 0f0e31e373 SoftGPU: Skin and morph like the GE
Skinning scales each bone matrix by its weight (float24 products) and runs
one accumulator through all the bones' translations and terms with the GE's
adder; morphing sums the weighted frames the same way. The software renderer
recomputes the decoder's float results for positions and normals. Bit exact
on gpu/probe exp67, exp68, exp70 and exp71.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.