Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 ce1f8d0a9e SoftGPU: Inline TransformClutIndex
The bilinear quad sampler called it for every CLUT texel.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 15:01:49 +02:00
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2026-10-10 13:44:48 +02:00
2026-10-10 15:01:49 +02:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.