Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 16:54:50 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
ce0af0743cc05abfe974ae180761e4e4c9adc640
ppsspp/Common/GPU
T
History
Unknown W. Brackets 5119d79082 Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
..
D3D9
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
D3D11
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
OpenGL
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Vulkan
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
Powered by Gitea Version: 1.27.0 Page: 544ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API