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Same as Android: rotation rates go to NativeGyroscope, and SYSPROP_HAS_GYRO shows the "Use gyroscope" option. Accelerometer data is now scaled from g to m/s^2, like Android's. Tilt normalizes it, but the gyro fusion only trusts the accelerometer when it reads about 9.81, so in g it would never correct drift. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
43 lines
1.3 KiB
Objective-C
43 lines
1.3 KiB
Objective-C
#pragma once
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#include <string_view>
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#include "ppsspp_config.h"
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#import <GameController/GameController.h>
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#if !PPSSPP_PLATFORM(TVOS)
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#import <CoreMotion/CoreMotion.h>
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#endif
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#include "Common/Input/InputState.h"
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// Code extracted from ViewController.mm, in order to modularize
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// and share it between multiple view controllers.
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bool InitController(GCController *controller);
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void ShutdownController(GCController *controller);
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// Returns false unless the controller is a Siri Remote (a micro gamepad profile and no extended one).
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bool InitSiriRemote(GCController *controller);
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struct TouchTracker {
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public:
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void Began(NSSet *touches, UIView *view);
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void Moved(NSSet *touches, UIView *view);
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void Ended(NSSet *touches, UIView *view);
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void Cancelled(NSSet *touches, UIView *view);
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private:
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void SendTouchEvent(CGPoint point, UIView *view, int code, int pointerId);
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int ToTouchID(UITouch *uiTouch, bool allowAllocate);
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UITouch *touches_[10]{};
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};
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#if !PPSSPP_PLATFORM(TVOS)
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void ProcessAccelerometerData(CMAccelerometerData *accData);
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void ProcessGyroData(CMGyroData *gyroData);
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#endif
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InputKeyCode HIDUsageToInputKeyCode(UIKeyboardHIDUsage usage);
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void KeyboardPressesBegan(NSSet<UIPress *> *presses, UIPressesEvent *event);
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void KeyboardPressesEnded(NSSet<UIPress *> *presses, UIPressesEvent *event);
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void SendKeyboardChars(std::string_view str); |