mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-08-31 09:45:24 +02:00
LoadIfNeeded() indexed lines[0] unconditionally after splitting the bundled CSV into lines, crashing if the file were empty. It also used GetColumnIndex()'s result directly as an index into each row's fields without checking for its (size_t)-1 "not found" sentinel, which would have produced a huge out-of-bounds index on every row if any of the expected column headers were missing. Both require a corrupted or replaced redump.csv asset to trigger, but are simple, cheap checks to add.
178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
#include <cstdint>
|
|
|
|
#include "Core/Util/GameDB.h"
|
|
#include "Common/Log.h"
|
|
#include "Common/File/VFS/VFS.h"
|
|
#include "Common/StringUtils.h"
|
|
|
|
GameDB g_gameDB;
|
|
|
|
static const char *const g_gameDBFilename = "redump.csv";
|
|
|
|
static void SplitCSVLine(const std::string_view str, std::vector<std::string_view> &result) {
|
|
result.clear();
|
|
|
|
int indexCommaToLeftOfColumn = 0;
|
|
int indexCommaToRightOfColumn = -1;
|
|
|
|
bool inQuote = false;
|
|
|
|
for (int i = 0; i < static_cast<int>(str.size()); i++) {
|
|
if (str[i] == '\"') {
|
|
inQuote = !inQuote;
|
|
} else if (str[i] == ',' && !inQuote) {
|
|
indexCommaToLeftOfColumn = indexCommaToRightOfColumn;
|
|
indexCommaToRightOfColumn = i;
|
|
int index = indexCommaToLeftOfColumn + 1;
|
|
int length = indexCommaToRightOfColumn - index;
|
|
std::string_view column(str.data() + index, length);
|
|
// Remove quotes if possible
|
|
column = StripQuotes(column);
|
|
result.push_back(column);
|
|
}
|
|
}
|
|
|
|
const std::string_view finalColumn(str.data() + indexCommaToRightOfColumn + 1, str.size() - indexCommaToRightOfColumn - 1);
|
|
result.push_back(finalColumn);
|
|
}
|
|
|
|
static void SplitSV(std::string_view strv, char delim, bool removeWhiteSpace, std::vector<std::string_view> *output) {
|
|
size_t first = 0;
|
|
while (first < strv.size()) {
|
|
const auto second = strv.find(delim, first);
|
|
if (first != second) {
|
|
std::string_view line = strv.substr(first, second - first);
|
|
_dbg_assert_(!line.empty());
|
|
if (line.back() == '\r') {
|
|
line.remove_suffix(1);
|
|
}
|
|
if (removeWhiteSpace) {
|
|
line = StripSpaces(line);
|
|
}
|
|
if (!line.empty()) {
|
|
output->emplace_back(line);
|
|
}
|
|
}
|
|
if (second == std::string_view::npos)
|
|
break;
|
|
first = second + 1;
|
|
}
|
|
}
|
|
|
|
// Call this with the mutex locked.
|
|
void GameDB::LoadIfNeeded() {
|
|
if (loaded_) {
|
|
// Already loaded
|
|
return;
|
|
}
|
|
|
|
loaded_ = true;
|
|
|
|
size_t size;
|
|
uint8_t *data = g_VFS.ReadFile(g_gameDBFilename, &size);
|
|
if (!data)
|
|
return;
|
|
|
|
contents_ = std::string((const char *)data, size);
|
|
delete[] data;
|
|
|
|
const size_t RESERVE_COUNT = 2820; // ~ known current line count
|
|
|
|
// Split the string into views of each line, keeping the original.
|
|
std::vector<std::string_view> lines;
|
|
lines.reserve(RESERVE_COUNT);
|
|
SplitSV(contents_, '\n', false, &lines);
|
|
if (lines.empty()) {
|
|
ERROR_LOG(Log::System, "GameDB CSV is empty");
|
|
return;
|
|
}
|
|
SplitCSVLine(lines[0], columns_);
|
|
|
|
const size_t titleColumn = GetColumnIndex("Title");
|
|
const size_t foreignTitleColumn = GetColumnIndex("Foreign Title");
|
|
const size_t serialColumn = GetColumnIndex("Serial");
|
|
const size_t crcColumn = GetColumnIndex("CRC32");
|
|
const size_t sizeColumn = GetColumnIndex("Size");
|
|
if (titleColumn == (size_t)-1 || foreignTitleColumn == (size_t)-1 || serialColumn == (size_t)-1 ||
|
|
crcColumn == (size_t)-1 || sizeColumn == (size_t)-1) {
|
|
ERROR_LOG(Log::System, "GameDB CSV missing an expected column");
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string_view> items;
|
|
items.reserve(8);
|
|
lines_.reserve(RESERVE_COUNT);
|
|
for (size_t i = 1; i < lines.size(); i++) {
|
|
auto &lineString = lines[i];
|
|
SplitCSVLine(lineString, items);
|
|
if (items.size() != columns_.size()) {
|
|
// Bad line
|
|
ERROR_LOG(Log::System, "Bad line in CSV file: %.*s", (int)lineString.size(), lineString.data());
|
|
continue;
|
|
}
|
|
|
|
Line line;
|
|
line.title = items[titleColumn];
|
|
line.foreignTitle = items[foreignTitleColumn];
|
|
SplitSV(items[serialColumn], ',', true, &line.serials);
|
|
line.crc = items[crcColumn];
|
|
line.size = items[sizeColumn];
|
|
lines_.push_back(line);
|
|
}
|
|
}
|
|
|
|
size_t GameDB::GetColumnIndex(std::string_view name) const {
|
|
for (size_t i = 0; i < columns_.size(); i++) {
|
|
if (name == columns_[i]) {
|
|
return i;
|
|
}
|
|
}
|
|
return (size_t)-1;
|
|
}
|
|
|
|
// Our IDs are ULUS12345, while the DB has them in some different forms, with a space or dash as separator.
|
|
// TODO: report to redump
|
|
static bool IDMatches(std::string_view id, std::string_view dbId) {
|
|
if (id.size() < 9 || dbId.size() < 10)
|
|
return false;
|
|
if (id.substr(0, 4) != dbId.substr(0, 4))
|
|
return false;
|
|
if (id.substr(4, 5) != dbId.substr(5, 5))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool GameDB::GetGameInfos(std::string_view id, std::vector<GameDBInfo> *infos) {
|
|
if (id.size() < 9) {
|
|
// Not a game.
|
|
return false;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> guard(loadMutex_);
|
|
|
|
LoadIfNeeded();
|
|
|
|
for (const auto &line : lines_) {
|
|
for (const auto &serial : line.serials) {
|
|
// Ignore version and stuff for now
|
|
if (IDMatches(id, serial)) {
|
|
GameDBInfo info;
|
|
// zero-terminate before sscanf
|
|
std::string crc(line.crc);
|
|
if (1 != sscanf(crc.c_str(), "%08x", &info.crc)) {
|
|
continue;
|
|
}
|
|
std::string size(line.size);
|
|
if (1 != sscanf(size.c_str(), "%llu", (long long *)&info.size)) {
|
|
continue;
|
|
}
|
|
info.title = line.title;
|
|
info.foreignTitle = line.foreignTitle;
|
|
infos->push_back(info);
|
|
}
|
|
}
|
|
}
|
|
|
|
return !infos->empty();
|
|
}
|