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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-10 14:43:36 +02:00
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cca4e0b2ca64d9bc1518233003d0f472bcfdccbc
ppsspp/ext/native/gfx
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Henrik Rydgård 7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
..
CMakeLists.txt
Remove the old UI texture class
2015-09-19 11:05:00 +02:00
d3d9_shader.cpp
Move global.cpp to native/gfx/d3d9_shader.cpp
2017-02-05 20:50:17 +01:00
d3d9_shader.h
Move global.cpp to native/gfx/d3d9_shader.cpp
2017-02-05 20:50:17 +01:00
d3d9_state.cpp
D3D9: Support AUTO mip bias and approximate CONST.
2017-04-22 18:38:08 -07:00
d3d9_state.h
D3D9: Support AUTO mip bias and approximate CONST.
2017-04-22 18:38:08 -07:00
gl_common.h
android: Change preprocessor define to standard __ANDROID__
2016-10-12 11:14:09 +02:00
gl_debug_log.cpp
Windows: Improve core context init.
2017-03-18 13:47:15 -07:00
gl_debug_log.h
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
2017-03-03 14:18:40 +01:00
GLStateCache.cpp
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
GLStateCache.h
A lot of buildfixes
2017-02-06 16:16:43 +01:00
texture_atlas.cpp
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
texture_atlas.h
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
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