Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-21 18:29:05 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
cbfa4bfc8eef3a5f0e09e0ea2c3113bb2a88a7d5
ppsspp/GPU/D3D11
T
History
Henrik Rydgård cbfa4bfc8e Centralize ClearCacheNextFrame
2022-11-21 18:13:13 +01:00
..
D3D11Util.cpp
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp
GPU: Correct equal depth checks.
2022-11-09 20:34:29 -08:00
DrawEngineD3D11.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
FramebufferManagerD3D11.cpp
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
FramebufferManagerD3D11.h
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
GPU_D3D11.cpp
Centralize ClearCacheNextFrame
2022-11-21 18:13:13 +01:00
GPU_D3D11.h
Centralize ClearCacheNextFrame
2022-11-21 18:13:13 +01:00
ShaderManagerD3D11.cpp
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
ShaderManagerD3D11.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
StateMappingD3D11.cpp
GPU: Avoid enabling depth test pointlessly.
2022-11-08 20:06:08 -08:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
GE Debugger: Allow reading tex on D3D11.
2022-10-23 22:01:50 -07:00
TextureCacheD3D11.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
Powered by Gitea Version: 28.2.0 Page: 460ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API