Files
ppsspp/GPU/Directx9
Henrik Rydgard 6e940dfeda D3D11, Vulkan: Switch to 4x3 matrixes where possible.
Lets us unify more shader code between D3D11 and D3D9, and fixes HW
skinning on D3D11.
2017-02-14 11:59:13 +01:00
..
2017-02-13 01:38:52 +01:00
2017-02-07 00:38:12 +01:00
2017-02-07 00:08:45 +01:00