mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-01 20:18:15 +01:00
Instead of a hook and four Android_* functions declared in ImDebugger.cpp, the debugger calls System_SetSoftKeyboardForced(), and the platform reports a closed keyboard with UIMessage::SOFT_KEYBOARD_HIDDEN. "Keep keyboard after switching apps" is passed along with the request, and the activity's onStop ends a keyboard that shouldn't persist, so the native side no longer tracks app pauses. The debugger is now also told when it's hidden. Frame() isn't called then, so hiding it with the hotkey used to leave the keyboard up. The keyboard button and its Misc menu options are only shown when SYSPROP_KEYBOARD_IS_SOFT is set, which Android now reports too. iOS and UWP on Xbox report it as well, but don't implement the request yet. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
246 lines
11 KiB
C++
246 lines
11 KiB
C++
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <vector>
|
|
#include <deque>
|
|
#include <mutex>
|
|
#include <map>
|
|
#include <functional>
|
|
#include <string_view>
|
|
|
|
#include "Common/System/System.h"
|
|
#include "Common/File/Path.h"
|
|
|
|
class Path;
|
|
|
|
typedef std::function<void(std::string_view responseString, int responseValue)> RequestCallback;
|
|
typedef std::function<void(int responseValue)> RequestFailedCallback;
|
|
|
|
typedef int RequesterToken;
|
|
|
|
#define NO_REQUESTER_TOKEN -1
|
|
#define NON_EPHEMERAL_TOKEN -2
|
|
|
|
// Used on Android for file browsing requests and similar.
|
|
#define NO_ACTIVITY_AVAILABLE 1
|
|
|
|
// Platforms often have to process requests asynchronously, on wildly different threads,
|
|
// and then somehow pass a response back to the main thread (especially Android...)
|
|
// This acts as bridge and buffer.
|
|
// However - the actual request is performed on the current thread, it's the callbacks that are "made threadsafe"
|
|
// by running them on the main thread. So beware in your implementations!
|
|
class RequestManager {
|
|
public:
|
|
// These requests are to be handled by platform implementations.
|
|
// The callback you pass in will be called on the main thread later.
|
|
// Params are at the end since it's the part most likely to recieve additions in the future,
|
|
// now that we have both callbacks.
|
|
// Pointers can be passed through param3 and param4 if needed, by casting.
|
|
bool MakeSystemRequest(SystemRequestType type, RequesterToken token, RequestCallback callback, RequestFailedCallback failedCallback, std::string_view param1, std::string_view param2, int64_t param3, int64_t param4 = 0);
|
|
|
|
// Called by the platform implementation, when it's finished with a request.
|
|
void PostSystemSuccess(int requestId, std::string_view responseString, int responseValue = 0);
|
|
void PostSystemFailure(int requestId, int responseValue = 0);
|
|
|
|
// This must be called every frame from the beginning of NativeFrame().
|
|
// This will call the callback of any finished requests.
|
|
void ProcessRequests();
|
|
|
|
RequesterToken GenerateRequesterToken() {
|
|
int token = tokenGen_++;
|
|
return token;
|
|
}
|
|
|
|
void ForgetRequestsWithToken(RequesterToken token);
|
|
|
|
// Unclear if we need this...
|
|
void Clear();
|
|
|
|
private:
|
|
struct CallbackPair {
|
|
RequestCallback callback;
|
|
RequestFailedCallback failedCallback;
|
|
RequesterToken token;
|
|
};
|
|
|
|
std::map<int, CallbackPair> callbackMap_;
|
|
std::mutex callbackMutex_;
|
|
|
|
// A finished request, waiting for ProcessRequests to call its callback.
|
|
struct PendingResponse {
|
|
bool success;
|
|
std::string responseString;
|
|
int responseValue; // can have error codes for example.
|
|
RequestCallback callback;
|
|
RequestFailedCallback failedCallback;
|
|
RequesterToken token;
|
|
};
|
|
|
|
// Let's start at 10 to get a recognizably valid ID in logs.
|
|
// Atomic since requests are made from several threads (the CPU thread for the OSK and the microphone).
|
|
std::atomic<int> idCounter_{ 10 };
|
|
std::deque<PendingResponse> pendingResponses_;
|
|
std::mutex responseMutex_;
|
|
|
|
std::atomic<RequesterToken> tokenGen_{ 20000 };
|
|
};
|
|
|
|
const char *RequestTypeAsString(SystemRequestType type);
|
|
|
|
extern RequestManager g_requestManager;
|
|
|
|
// Wrappers for easy requests.
|
|
// NOTE: Semantics have changed - this no longer calls the callback on cancellation, instead you
|
|
// can specify a different callback for that.
|
|
inline void System_InputBoxGetString(RequesterToken token, std::string_view title, std::string_view defaultValue, bool passwordMasking, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::INPUT_TEXT_MODAL, token, callback, failedCallback, title, defaultValue, passwordMasking ? 1 : 0);
|
|
}
|
|
|
|
// This one will pop up a special image browser if available. You can also pick
|
|
// images with the file browser below. If you provide savePath, iOS will be able to
|
|
// convert from HEIC as needed and then save to that path. If this happens, the intParam will
|
|
// be set to 1. Other backends will probably ignore it and set the intParam to 0.
|
|
inline void System_BrowseForImage(RequesterToken token, std::string_view title, Path savePath, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_IMAGE, token, callback, failedCallback, title, savePath.ToString(), 0);
|
|
}
|
|
|
|
enum class BrowseFileType {
|
|
BOOTABLE,
|
|
SAVE_STATE,
|
|
IMAGE,
|
|
INI,
|
|
DB,
|
|
SOUND_EFFECT,
|
|
ZIP,
|
|
SYMBOL_MAP,
|
|
SYMBOL_MAP_NOCASH,
|
|
ATRAC3,
|
|
ANY,
|
|
};
|
|
|
|
inline void System_BrowseForFile(RequesterToken token, std::string_view title, BrowseFileType type, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FILE, token, callback, failedCallback, title, "", (int)type);
|
|
}
|
|
|
|
inline void System_BrowseForFileSave(RequesterToken token, std::string_view title, std::string_view defaultFilename, BrowseFileType type, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FILE_SAVE, token, callback, failedCallback, title, defaultFilename, (int)type);
|
|
}
|
|
|
|
void System_BrowseForFolder(RequesterToken token, std::string_view title, const Path &initialPath, RequestCallback callback, RequestFailedCallback failedCallback = nullptr);
|
|
|
|
// The returned string is username + '\n' + password.
|
|
inline void System_AskUsernamePassword(RequesterToken token, std::string_view title, std::string_view defaultUsername, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::ASK_USERNAME_PASSWORD, token, callback, failedCallback, title, defaultUsername, 0);
|
|
}
|
|
|
|
inline void System_CopyStringToClipboard(std::string_view string) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::COPY_TO_CLIPBOARD, NO_REQUESTER_TOKEN, nullptr, nullptr, string, "", 0);
|
|
}
|
|
|
|
inline void System_ExitApp() {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::EXIT_APP, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", 0);
|
|
}
|
|
|
|
inline void System_RestartApp(std::string_view params) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::RESTART_APP, NO_REQUESTER_TOKEN, nullptr, nullptr, params, "", 0);
|
|
}
|
|
|
|
inline void System_RecreateActivity() {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::RECREATE_ACTIVITY, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", 0);
|
|
}
|
|
|
|
inline void System_ApplyFullscreenState() {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::APPLY_FULLSCREEN_STATE, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", 0);
|
|
}
|
|
|
|
inline void System_GraphicsBackendFailedAlert(std::string_view param) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT, NO_REQUESTER_TOKEN, nullptr, nullptr, param, "", 0);
|
|
}
|
|
|
|
inline void System_CameraCommand(std::string_view command) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::CAMERA_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
|
|
}
|
|
|
|
inline void System_GPSCommand(std::string_view command) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::GPS_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
|
|
}
|
|
|
|
inline void System_InfraredCommand(std::string_view command) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::INFRARED_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
|
|
}
|
|
|
|
inline void System_MicrophoneCommand(std::string_view command) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::MICROPHONE_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
|
|
}
|
|
|
|
inline void System_ShareText(std::string_view text) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::SHARE_TEXT, NO_REQUESTER_TOKEN, nullptr, nullptr, text, "", 0);
|
|
}
|
|
|
|
// Offers a file to other apps (mail, chat, cloud storage) through the system's share sheet, if
|
|
// SYSPROP_SUPPORTS_SHARE_FILE. With an empty mimeType, it's guessed from the extension.
|
|
inline void System_ShareFile(const Path &path, std::string_view mimeType = "") {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::SHARE_FILE, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), mimeType, 0);
|
|
}
|
|
|
|
// Talking to other devices on the local network (in either direction) needs a runtime permission on
|
|
// Android 17+. Asks for it unless it's granted or already being asked for. Returns true if granted.
|
|
inline bool System_RequestLocalNetworkPermission() {
|
|
PermissionStatus status = System_GetPermissionStatus(SYSTEM_PERMISSION_LOCAL_NETWORK);
|
|
if (status == PERMISSION_STATUS_GRANTED) {
|
|
return true;
|
|
}
|
|
if (status != PERMISSION_STATUS_PENDING) {
|
|
System_AskForPermission(SYSTEM_PERMISSION_LOCAL_NETWORK);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// TEXT_GOTFOCUS/TEXT_LOSTFOCUS (and POPUP_CLOSED) sent through here count as the regular UI's use of text input.
|
|
void System_NotifyUIEvent(UIEventNotification notification);
|
|
|
|
// Several users can want text input at the same time (for example type-to-search under the imgui debugger).
|
|
// The platform only gets TEXT_LOSTFOCUS once none of them does.
|
|
enum class TextInputUser {
|
|
UI,
|
|
ImDebugger,
|
|
COUNT,
|
|
};
|
|
void System_SetTextInputWanted(TextInputUser user, bool wanted);
|
|
|
|
// Keeps the soft keyboard up (typing as key and char events) until called with false. With keepAfterAppSwitch,
|
|
// it comes back after switching to another app and back, otherwise the platform drops it then. When the platform
|
|
// closes it, it posts UIMessage::SOFT_KEYBOARD_HIDDEN. Only Android implements this so far, though other platforms
|
|
// with SYSPROP_KEYBOARD_IS_SOFT should.
|
|
inline void System_SetSoftKeyboardForced(bool forced, bool keepAfterAppSwitch) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::SET_SOFT_KEYBOARD_FORCED, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", (int64_t)forced, (int64_t)keepAfterAppSwitch);
|
|
}
|
|
|
|
inline void System_SetKeepScreenBright(bool keepScreenBright) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::SET_KEEP_SCREEN_BRIGHT, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", (int64_t)keepScreenBright);
|
|
}
|
|
|
|
inline void System_SetWindowTitle(std::string_view param) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::SET_WINDOW_TITLE, NO_REQUESTER_TOKEN, nullptr, nullptr, param, "", 0);
|
|
}
|
|
|
|
|
|
inline void System_IAPRestorePurchases(RequesterToken token, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::IAP_RESTORE_PURCHASES, token, callback, failedCallback, "", "", 0);
|
|
}
|
|
|
|
inline void System_IAPMakePurchase(RequesterToken token, std::string_view productID, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::IAP_MAKE_PURCHASE, token, callback, failedCallback, productID, "", 0);
|
|
}
|
|
|
|
inline void System_OpenDisplaySettings() {
|
|
g_requestManager.MakeSystemRequest(SystemRequestType::OPEN_DISPLAY_SETTINGS, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", 0);
|
|
}
|
|
|
|
void System_MoveToTrash(const Path &path);
|
|
void System_RunCallbackInWndProc(void (*callback)(void *, void *), void *userdata);
|
|
|
|
// Non-inline to avoid including Path.h
|
|
void System_CreateGameShortcut(const Path &path, std::string_view title);
|
|
void System_ShowFileInFolder(const Path &path);
|