Files
ppsspp/assets/shaders/upscale_spline36.vsh
T
2013-10-31 00:07:55 +01:00

12 lines
161 B
V Shell

attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}