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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-11 08:39:28 +01:00
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ppsspp/GPU/Directx9
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Henrik Rydgård 9512bc6174 Don't cache render target copies for shader blending, only cache copies for overlap
Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But
hopefully not. This could also fix other problems.
2023-05-11 12:04:29 +02:00
..
DrawEngineDX9.cpp
Centralize allocation of vertex decode buffers
2023-04-24 12:11:58 +02:00
DrawEngineDX9.h
Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
2023-05-03 23:49:41 +02:00
FramebufferManagerDX9.cpp
…
FramebufferManagerDX9.h
…
GPU_DX9.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
GPU_DX9.h
…
ShaderManagerDX9.cpp
Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
2023-05-08 22:01:38 +02:00
ShaderManagerDX9.h
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
…
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
…
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