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De Boor at t = k/256 with the Bezier path's lerps. Each blending factor (t - knot) / span is quantized in 1/256 from the nearer of its two knots, and a segment's last point is evaluated as the next one's first. Colors, texture coordinates, generated UVs and normals work as for Bezier patches. Bit exact on gpu/probe exp144-146; software renderer only. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>