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- A failed final flush (a full disk) or a failed rename into place was reported as "Saved State". A failed load undo rename still pointed load undo at the current game, while the file was another game's state. - Refusing a save or load for being online didn't call the callback, unlike every other refusal. - A rewind dropped after its decode started stayed active, and stopped rewind snapshots until the next clear. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>