Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 c6d345f2fd SoftGPU: Compute spot lights like the GE
The spot direction isn't normalized: its dot with the light vector is scaled
by the direction's rsqrt. And attenuation and spot scale the light's colors
as separate 8-bit factors rather than one product (gpu/probe exp97-100, exact
on all spot jobs).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.