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The core and the headless tools no longer use mutexes, condition variables, spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through libretro-common's retro_atomic and rthreads plus a few small pieces on top of them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and ReaderGate. Every wait blocks until it's woken; nothing polls on a timer. State that only one thread touches just loses its lock. The PSP filesystem, sceIo and the savedata dialog now belong to the emulation thread: async reads and writes run when they're queued and complete later in emulated time, and the IO and savedata threads are gone. The friend finder only talks to the adhoc server and hands what it gets to the emulation thread. GPU init always runs on the thread that starts the game. The Vulkan render and compile queues, pipeline and render pass caches, delete list and SPIR-V cache, the GL render queue, the software renderer's jit caches, the file loader caches, the web debugger, UPnP, input, savestates, logging and the GE debugger all hand off through queues and atomics. The IR jit's spinning profiler thread goes. A CPU thread with nothing to run now sleeps until work is queued instead of spinning. Headless with --debugger waits for a client while stopped, and ends the run once every client that connected has left. Web server shutdown keeps servicing the CPU queue until the server has finished.
235 lines
7.2 KiB
C++
235 lines
7.2 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "ppsspp_config.h"
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#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
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#include "Common/Math/math_util.h"
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#include "ABI.h"
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#include "x64Emitter.h"
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#include "Core/Core.h"
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#include "Core/MemMap.h"
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#include "Core/System.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/CoreTiming.h"
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#include "Common/MemoryUtil.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/MIPS/x86/Jit.h"
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using namespace Gen;
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using namespace X64JitConstants;
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namespace MIPSComp
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{
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//TODO - make an option
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//#if _DEBUG
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static bool enableDebug = false;
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//#else
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// bool enableDebug = false;
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//#endif
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//static bool enableStatistics = false; //unused?
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//GLOBAL STATIC ALLOCATIONS x86
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//EAX - ubiquitous scratch register - EVERYBODY scratches this
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//EBP - Pointer to fpr/gpr regs
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//GLOBAL STATIC ALLOCATIONS x64
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//EAX - ubiquitous scratch register - EVERYBODY scratches this
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//RBX - Base pointer of memory
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//R14 - Pointer to fpr/gpr regs
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//R15 - Pointer to array of block pointers
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void ImHere() {
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DEBUG_LOG(Log::CPU, "JIT Here: %08x", currentMIPS->pc);
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}
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void Jit::GenerateFixedCode(JitOptions &jo) {
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BeginWrite(GetMemoryProtectPageSize());
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AlignCodePage();
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restoreRoundingMode = AlignCode16(); {
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STMXCSR(MIPSSTATE_VAR(temp));
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// Clear the rounding mode and flush-to-zero bits back to 0.
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AND(32, MIPSSTATE_VAR(temp), Imm32(~(7 << 13)));
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LDMXCSR(MIPSSTATE_VAR(temp));
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RET();
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}
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applyRoundingMode = AlignCode16(); {
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MOV(32, R(EAX), MIPSSTATE_VAR(fcr31));
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AND(32, R(EAX), Imm32(0x01000003));
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// If it's 0 (nearest + no flush0), we don't actually bother setting - we cleared the rounding
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// mode out in restoreRoundingMode anyway. This is the most common.
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FixupBranch skip = J_CC(CC_Z);
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STMXCSR(MIPSSTATE_VAR(temp));
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// The MIPS bits don't correspond exactly, so we have to adjust.
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// 0 -> 0 (skip2), 1 -> 3, 2 -> 2 (skip2), 3 -> 1
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TEST(8, R(AL), Imm8(1));
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FixupBranch skip2 = J_CC(CC_Z);
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XOR(32, R(EAX), Imm8(2));
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SetJumpTarget(skip2);
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// Adjustment complete, now reconstruct MXCSR
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SHL(32, R(EAX), Imm8(13));
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// Before setting new bits, we must clear the old ones.
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AND(32, MIPSSTATE_VAR(temp), Imm32(~(7 << 13))); // Clearing bits 13-14 (rounding mode) and 15 (flush to zero)
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OR(32, MIPSSTATE_VAR(temp), R(EAX));
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TEST(32, MIPSSTATE_VAR(fcr31), Imm32(1 << 24));
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FixupBranch skip3 = J_CC(CC_Z);
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OR(32, MIPSSTATE_VAR(temp), Imm32(1 << 15));
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SetJumpTarget(skip3);
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LDMXCSR(MIPSSTATE_VAR(temp));
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SetJumpTarget(skip);
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RET();
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}
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enterDispatcher = AlignCode16();
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ABI_PushAllCalleeSavedRegsAndAdjustStack();
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#if PPSSPP_ARCH(AMD64)
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// Two statically allocated registers.
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MOV(64, R(MEMBASEREG), ImmPtr(Memory::base));
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uintptr_t jitbase = (uintptr_t)GetBasePtr();
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if (jitbase > 0x7FFFFFFFULL) {
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MOV(64, R(JITBASEREG), ImmPtr(GetBasePtr()));
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jo.reserveR15ForAsm = true;
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}
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#endif
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// From the start of the FP reg, a single byte offset can reach all GPR + all FPR (but no VFPUR)
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MOV(PTRBITS, R(CTXREG), ImmPtr(&mips_->f[0]));
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outerLoop = GetCodePtr();
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RestoreRoundingMode(true);
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LEA(PTRBITS, ECX, MDisp(CTXREG, -(s32)offsetof(MIPSState, f[0]))); // Adjust to get the real pointer.
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ABI_CallFunctionR(reinterpret_cast<void *>(&CoreTiming::Advance), ECX);
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ApplyRoundingMode(true);
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FixupBranch skipToCoreStateCheck = J(); //skip the downcount check
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dispatcherCheckCoreState = GetCodePtr();
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// The result of slice decrementation should be in flags if somebody jumped here
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// IMPORTANT - We jump on negative, not carry!!!
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FixupBranch bailCoreState = J_CC(CC_S, true);
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SetJumpTarget(skipToCoreStateCheck);
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if (RipAccessible((const void *)&coreState)) {
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CMP(32, M(&coreState), Imm32(0)); // rip accessible
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} else {
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MOV(PTRBITS, R(RAX), ImmPtr((const void *)&coreState));
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CMP(32, MatR(RAX), Imm32(0));
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}
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FixupBranch badCoreState = J_CC(CC_NZ, true);
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FixupBranch skipToRealDispatch2 = J(); //skip the sync and compare first time
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dispatcher = GetCodePtr();
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// The result of slice decrementation should be in flags if somebody jumped here
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// IMPORTANT - We jump on negative, not carry!!!
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FixupBranch bail = J_CC(CC_S, true);
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SetJumpTarget(skipToRealDispatch2);
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dispatcherNoCheck = GetCodePtr();
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MOV(32, R(EAX), MIPSSTATE_VAR(pc));
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dispatcherInEAXNoCheck = GetCodePtr();
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#ifdef MASKED_PSP_MEMORY
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AND(32, R(EAX), Imm32(Memory::MEMVIEW32_MASK));
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#endif
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dispatcherFetch = GetCodePtr();
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#if PPSSPP_ARCH(X86)
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_assert_msg_( Memory::base != 0, "Memory base bogus");
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MOV(32, R(EAX), MDisp(EAX, (u32)Memory::base));
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#elif PPSSPP_ARCH(AMD64)
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MOV(32, R(EAX), MComplex(MEMBASEREG, RAX, SCALE_1, 0));
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#endif
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MOV(32, R(EDX), R(EAX));
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_assert_msg_(MIPS_JITBLOCK_MASK == 0xFF000000, "Hardcoded assumption of emuhack mask");
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SHR(32, R(EDX), Imm8(24));
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CMP(32, R(EDX), Imm8(MIPS_EMUHACK_OPCODE >> 24));
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FixupBranch notfound = J_CC(CC_NE);
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if (enableDebug) {
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ADD(32, MIPSSTATE_VAR(debugCount), Imm8(1));
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}
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//grab from list and jump to it
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AND(32, R(EAX), Imm32(MIPS_EMUHACK_VALUE_MASK));
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#if PPSSPP_ARCH(X86)
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ADD(32, R(EAX), ImmPtr(GetBasePtr()));
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#elif PPSSPP_ARCH(AMD64)
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if (jo.reserveR15ForAsm) {
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ADD(64, R(RAX), R(JITBASEREG));
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} else {
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// See above, reserveR15ForAsm is used when above 0x7FFFFFFF.
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ADD(64, R(EAX), Imm32((u32)jitbase));
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}
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#endif
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JMPptr(R(EAX));
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SetJumpTarget(notfound);
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//Ok, no block, let's jit
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RestoreRoundingMode(true);
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LEA(PTRBITS, ECX, MDisp(CTXREG, -(s32)offsetof(MIPSState, f[0]))); // Adjust to get the real pointer.
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ABI_CallFunctionR(reinterpret_cast<void *>(&MIPSComp::JitAt), ECX);
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ApplyRoundingMode(true);
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JMP(dispatcherNoCheck, true); // Let's just dispatch again, we'll enter the block since we know it's there.
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SetJumpTarget(bail);
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SetJumpTarget(bailCoreState);
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if (RipAccessible((const void *)&coreState)) {
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CMP(32, M(&coreState), Imm32(0)); // rip accessible
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} else {
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MOV(PTRBITS, R(RAX), ImmPtr((const void *)&coreState));
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CMP(32, MatR(RAX), Imm32(0));
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}
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J_CC(CC_Z, outerLoop, true);
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const uint8_t *quitLoop = GetCodePtr();
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SetJumpTarget(badCoreState);
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RestoreRoundingMode(true);
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ABI_PopAllCalleeSavedRegsAndAdjustStack();
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RET();
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crashHandler = GetCodePtr();
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if (RipAccessible((const void *)&coreState)) {
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MOV(32, M(&coreState), Imm32(CORE_RUNTIME_ERROR));
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} else {
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MOV(PTRBITS, R(RAX), ImmPtr((const void *)&coreState));
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MOV(32, MatR(RAX), Imm32(CORE_RUNTIME_ERROR));
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}
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JMP(quitLoop, true);
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// Let's spare the pre-generated code from unprotect-reprotect.
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endOfPregeneratedCode = AlignCodePage();
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EndWrite();
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}
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} // namespace
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#endif // PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
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