Files
ppsspp/Core/Loaders.h
T
libretroadmin d56b453891 Replace zlib, zstd, libchdr, libzip and libpng with libretro-common
Deflate, zlib and gzip streams go through rinflate and rdeflate, zstd
through rzstd, CHD images through rchd, zip archives through
rzip_archive and PNG through rpng. The bundled libraries, their build
glue and the system-library options are gone; adler32 and uncompress
keep zlib's ABI for the prebuilt FFmpeg archives that still call them.
libretro-common is one CMake library that the core, the headless tool
and the unit tests all link.

The reads take shorter paths on the way. CHD decodes straight from the
loader's reads and a range of blocks at a time, and a file read at any
alignment decodes into place; CSO keeps one inflate stream instead of
one per block; a plain ISO serves a file read with one read of its exact
bytes; a stored zip member is read in place and a deflated one through
restart points rather than a copy of the whole image in memory; zip
members decode into the caller's buffer; sequential reads through the
frontend's VFS skip the seek, which also keeps its buffering.

libretro/test reads one image as ISO, CSO, CHD and zip through the block
devices, boots each, and checks the codecs against Python-made vectors;
a CI job runs it.
2026-10-08 14:14:38 +02:00

211 lines
5.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/File/Path.h"
#include "Common/File/VFS/ZipFileReader.h"
enum class IdentifiedFileType {
ERROR_IDENTIFYING,
PSP_PBP_DIRECTORY,
PSP_PBP,
PSP_ELF,
PSP_ISO,
PSP_ISO_NP,
PSP_DISC_DIRECTORY,
// Try to reduce support emails...
ARCHIVE_RAR,
ARCHIVE_ZIP,
ARCHIVE_7Z,
// A .pkg game update - a container we install from rather than boot. See Core/Util/PkgUnpack.h.
PSP_PKG,
PSP_PS1_PBP,
PSX_ISO,
PS2_ISO,
PS3_ISO,
PSP_UMD_VIDEO_ISO,
UNKNOWN_BIN,
UNKNOWN_ELF,
UNKNOWN_ISO,
NORMAL_DIRECTORY,
PSP_SAVEDATA_DIRECTORY,
PPSSPP_SAVESTATE,
PPSSPP_GE_DUMP,
UNKNOWN,
};
const char *IdentifiedFileTypeToString(IdentifiedFileType type);
// NB: It is a REQUIREMENT that implementations of this class are entirely thread safe!
// TODO: actually, is it really?
class FileLoader {
public:
enum class Flags {
NONE,
// Not necessary to read from / store into cache.
HINT_UNCACHED,
};
virtual ~FileLoader() {}
virtual bool IsRemote() {
return false;
}
virtual bool Exists() = 0; // This is permitted to essentially be "IsReadable" and not actually report existence (let's say the permissions are wrong, for example...)
virtual bool ExistsFast() {
return Exists();
}
virtual bool IsDirectory() = 0;
virtual s64 FileSize() = 0;
virtual Path GetPath() const = 0;
virtual std::string GetFileExtension() const {
return GetPath().GetFileExtension();
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) = 0;
virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data, Flags flags = Flags::NONE) {
return ReadAt(absolutePos, 1, bytes, data, flags);
}
// Cancel any operations that might block, if possible.
virtual void Cancel() {}
virtual std::string LatestError() const {
return "";
}
};
class ProxiedFileLoader : public FileLoader {
public:
ProxiedFileLoader(FileLoader *backend) : backend_(backend) {}
~ProxiedFileLoader() {
// Takes ownership.
delete backend_;
}
bool IsRemote() override {
return backend_->IsRemote();
}
bool Exists() override {
return backend_->Exists();
}
bool ExistsFast() override {
return backend_->ExistsFast();
}
bool IsDirectory() override {
return backend_->IsDirectory();
}
s64 FileSize() override {
return backend_->FileSize();
}
Path GetPath() const override {
return backend_->GetPath();
}
void Cancel() override {
backend_->Cancel();
}
std::string LatestError() const override {
return backend_->LatestError();
}
size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override {
return backend_->ReadAt(absolutePos, bytes, count, data, flags);
}
size_t ReadAt(s64 absolutePos, size_t bytes, void *data, Flags flags = Flags::NONE) override {
return backend_->ReadAt(absolutePos, bytes, data, flags);
}
FileLoader *Steal() {
FileLoader *backend = backend_;
backend_ = nullptr;
return backend;
}
protected:
FileLoader *backend_;
};
inline u32 operator & (const FileLoader::Flags &a, const FileLoader::Flags &b) {
return (u32)a & (u32)b;
}
FileLoader *ConstructFileLoader(const Path &filename);
// Identifies the file and resolves to the target binary, ISO, or other file (e.g. from a directory.)
FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader, IdentifiedFileType *fileType, std::string *errorString);
Path ResolvePBPDirectory(const Path &filename);
Path ResolvePBPFile(const Path &filename);
IdentifiedFileType Identify_File(FileLoader *fileLoader, std::string *errorString);
bool UmdReplace(const Path &filepath, FileLoader **fileLoader, std::string &error);
enum class ArchiveType {
ZIP,
SevenZ,
};
enum class ZipFileContents {
NOT_A_ZIP_FILE = 0,
UNKNOWN,
PSP_GAME_DIR,
ISO_FILE,
TEXTURE_PACK,
SAVE_DATA,
FRAME_DUMP,
EXTRACTED_GAME,
SAVE_STATES,
PRX_PLUGIN,
};
// TODO: Rename to ArchiveContentsInfo or something.
struct ZipFileInfo {
ArchiveType archiveType;
ZipFileContents contents = ZipFileContents::NOT_A_ZIP_FILE;
int numFiles = 0;
int stripChars = 0; // for PSP game - how much to strip from the path.
int isoFileIndex = -1; // for ISO
int textureIniIndex = -1; // for textures
bool ignoreMetaFiles = false;
std::string gameTitle; // from PARAM.SFO if available
std::string savedataTitle;
std::string savedataDetails;
std::string savedataDir;
std::string mTime;
std::string iniContents;
std::string isoFilename; // Used by SevenZ only right now.
s64 totalFileSize = 0;
std::string contentName;
};
ZipContainer ZipOpenPath(const Path &fileName);
void ZipClose(ZipContainer &z);
void DetectZipFileContents(const ZipContainer &z, ZipFileInfo *info);
bool DetectArchiveContents(VFSInterface *vfs, ZipFileInfo *info);