mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-15 23:40:29 +02:00
The core and the headless tools no longer use mutexes, condition variables, spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through libretro-common's retro_atomic and rthreads plus a few small pieces on top of them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and ReaderGate. Every wait blocks until it's woken; nothing polls on a timer. State that only one thread touches just loses its lock. The PSP filesystem, sceIo and the savedata dialog now belong to the emulation thread: async reads and writes run when they're queued and complete later in emulated time, and the IO and savedata threads are gone. The friend finder only talks to the adhoc server and hands what it gets to the emulation thread. GPU init always runs on the thread that starts the game. The Vulkan render and compile queues, pipeline and render pass caches, delete list and SPIR-V cache, the GL render queue, the software renderer's jit caches, the file loader caches, the web debugger, UPnP, input, savestates, logging and the GE debugger all hand off through queues and atomics. The IR jit's spinning profiler thread goes. A CPU thread with nothing to run now sleeps until work is queued instead of spinning. Headless with --debugger waits for a client while stopped, and ends the run once every client that connected has left. Web server shutdown keeps servicing the CPU queue until the server has finished.
370 lines
8.3 KiB
CMake
370 lines
8.3 KiB
CMake
if(WIN32)
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set(CommonD3D
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GPU/D3D11/thin3d_d3d11.cpp
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GPU/D3D11/D3D11Loader.cpp
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GPU/D3D11/D3D11Loader.h
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)
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endif()
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set(CommonVR
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VR/OpenXRLoader.cpp
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VR/OpenXRLoader.h
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VR/PPSSPPVR.cpp
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VR/PPSSPPVR.h
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VR/VRBase.cpp
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VR/VRBase.h
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VR/VRFramebuffer.cpp
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VR/VRFramebuffer.h
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VR/VRInput.cpp
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VR/VRInput.h
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VR/VRMath.cpp
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VR/VRMath.h
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VR/VRRenderer.cpp
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VR/VRRenderer.h
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)
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# The UI framework, the HTTP/WebSocket servers, the path browser and the Windows console
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# are for the headless tools; libretro/Makefile.common leaves them out of the core too.
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set(CommonNonLibretro)
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if(NOT LIBRETRO)
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list(APPEND CommonNonLibretro
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Net/HTTPServer.cpp
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Net/HTTPServer.h
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Net/WebsocketServer.cpp
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Net/WebsocketServer.h
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)
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endif()
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add_library(Common STATIC
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ABI.cpp
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ABI.h
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CPUDetect.cpp
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CPUDetect.h
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Thunk.cpp
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Thunk.h
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x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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x64Emitter.h
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ArmCPUDetect.cpp
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ArmEmitter.h
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ArmEmitter.cpp
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Arm64Emitter.h
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Arm64Emitter.cpp
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ArmEmitter.h
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ArmEmitter.cpp
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RiscVCPUDetect.cpp
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RiscVEmitter.cpp
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RiscVEmitter.h
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LoongArchCPUDetect.cpp
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LoongArch64Emitter.cpp
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LoongArch64Emitter.h
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${CommonD3D}
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${CommonVR}
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${CommonNonLibretro}
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Serialize/Serializer.cpp
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Serialize/Serializer.h
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Serialize/SerializeDeque.h
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Serialize/SerializeFuncs.h
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Serialize/SerializeList.h
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Serialize/SerializeMap.h
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Serialize/SerializeSet.h
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Crypto/md5.cpp
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Crypto/md5.h
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Crypto/sha1.cpp
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Crypto/sha1.h
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Crypto/sha256.cpp
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Crypto/sha256.h
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Data/Collections/ConstMap.h
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Data/Collections/FixedSizeQueue.h
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Data/Collections/Hashmaps.h
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Data/Collections/TinySet.h
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Data/Collections/FastVec.h
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Data/Collections/CharQueue.h
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Data/Collections/CyclicBuffer.h
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Data/Color/RGBAUtil.cpp
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Data/Color/RGBAUtil.h
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Data/Convert/ColorConv.cpp
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Data/Convert/ColorConv.h
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Data/Convert/SmallDataConvert.cpp
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Data/Convert/SmallDataConvert.h
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Data/Encoding/Base64.cpp
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Data/Encoding/Base64.h
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Data/Encoding/Compression.cpp
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Data/Encoding/Compression.h
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Data/Encoding/Shiftjis.h
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Data/Encoding/Utf8.cpp
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Data/Encoding/Utf8.h
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Data/Encoding/Utf16.h
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Data/Format/RIFF.cpp
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Data/Format/RIFF.h
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Data/Format/IniFile.cpp
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Data/Format/IniFile.h
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Data/Format/JSONReader.h
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Data/Format/JSONReader.cpp
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Data/Format/JSONWriter.h
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Data/Format/JSONWriter.cpp
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Data/Format/DDSLoad.cpp
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Data/Format/DDSLoad.h
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Data/Format/PNGLoad.cpp
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Data/Format/PNGLoad.h
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Data/Format/ZIMLoad.cpp
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Data/Format/ZIMLoad.h
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Data/Format/ZIMSave.cpp
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Data/Format/ZIMSave.h
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Data/Hash/Hash.cpp
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Data/Hash/Hash.h
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Data/Text/Demangle.cpp
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Data/Text/Demangle.h
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Data/Text/I18n.cpp
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Data/Text/I18n.h
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Data/Text/Parsers.cpp
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Data/Text/Parsers.h
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Data/Text/StringWriter.h
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Data/Text/WrapText.cpp
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Data/Text/WrapText.h
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Data/Random/Rng.h
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File/VFS/VFS.h
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File/VFS/VFS.cpp
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File/VFS/ZipFileReader.cpp
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File/VFS/ZipFileReader.h
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File/VFS/SevenZipFileReader.cpp
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File/VFS/SevenZipFileReader.h
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File/VFS/DirectoryReader.cpp
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File/VFS/DirectoryReader.h
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File/AndroidStorage.h
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File/AndroidStorage.cpp
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File/AndroidContentURI.h
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File/AndroidContentURI.cpp
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File/DiskFree.h
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File/DiskFree.cpp
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File/Path.h
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File/Path.cpp
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File/FileUtil.cpp
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File/PositionalFile.cpp
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File/PositionalFile.h
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File/FileUtil.h
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File/DirListing.cpp
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File/DirListing.h
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File/FileDescriptor.cpp
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File/FileDescriptor.h
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GPU/GraphicsContext.h
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GPU/DataFormat.h
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GPU/MiscTypes.h
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GPU/GPUBackendCommon.cpp
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GPU/GPUBackendCommon.h
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GPU/thin3d.cpp
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GPU/thin3d.h
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GPU/thin3d_create.h
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GPU/Shader.cpp
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GPU/Shader.h
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GPU/ShaderWriter.cpp
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GPU/ShaderWriter.h
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GPU/ShaderTranslation.h
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GPU/ShaderTranslation.cpp
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GPU/OpenGL/GLCommon.h
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GPU/OpenGL/GLDebugLog.cpp
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GPU/OpenGL/GLDebugLog.h
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GPU/OpenGL/GLSLProgram.cpp
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GPU/OpenGL/GLSLProgram.h
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GPU/OpenGL/gl3stub.c
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GPU/OpenGL/gl3stub.h
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GPU/OpenGL/GLFeatures.cpp
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GPU/OpenGL/GLFeatures.h
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GPU/OpenGL/GLFrameData.cpp
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GPU/OpenGL/GLFrameData.h
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GPU/OpenGL/thin3d_gl.cpp
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GPU/OpenGL/GLMemory.cpp
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GPU/OpenGL/GLMemory.h
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GPU/OpenGL/GLRenderManager.cpp
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GPU/OpenGL/GLRenderManager.h
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GPU/OpenGL/GLQueueRunner.cpp
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GPU/OpenGL/GLQueueRunner.h
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GPU/OpenGL/GLProfiler.cpp
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GPU/OpenGL/GLProfiler.h
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GPU/OpenGL/DataFormatGL.cpp
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GPU/OpenGL/DataFormatGL.h
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GPU/OpenGL/OpenGLGraphicsContext.cpp
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GPU/OpenGL/OpenGLGraphicsContext.h
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GPU/Vulkan/VulkanBarrier.cpp
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GPU/Vulkan/VulkanBarrier.h
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GPU/Vulkan/VulkanDebug.cpp
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GPU/Vulkan/VulkanDebug.h
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GPU/Vulkan/VulkanContext.cpp
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GPU/Vulkan/VulkanContext.h
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GPU/Vulkan/FixedSPIRVCache.h
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GPU/Vulkan/VulkanDescSet.cpp
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GPU/Vulkan/VulkanDescSet.h
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GPU/Vulkan/VulkanFramebuffer.cpp
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GPU/Vulkan/VulkanFramebuffer.h
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GPU/Vulkan/VulkanImage.cpp
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GPU/Vulkan/VulkanImage.h
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GPU/Vulkan/VulkanLoader.cpp
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GPU/Vulkan/VulkanLoader.h
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GPU/Vulkan/VulkanMemory.cpp
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GPU/Vulkan/VulkanMemory.h
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GPU/Vulkan/VulkanProfiler.cpp
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GPU/Vulkan/VulkanProfiler.h
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GPU/Vulkan/thin3d_vulkan.cpp
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GPU/Vulkan/VulkanRenderManager.cpp
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GPU/Vulkan/VulkanRenderManager.h
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GPU/Vulkan/VulkanQueueRunner.cpp
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GPU/Vulkan/VulkanQueueRunner.h
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GPU/Vulkan/VulkanFrameData.cpp
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GPU/Vulkan/VulkanFrameData.h
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GPU/Vulkan/VulkanPresentation.h
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GPU/Vulkan/VulkanGraphicsContext.cpp
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Input/GestureDetector.cpp
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Input/GestureDetector.h
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Input/KeyCodes.h
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Input/InputState.cpp
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Input/InputState.h
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Math/SIMDHeaders.h
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Math/SIMDHeaders.h
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Math/curves.cpp
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Math/curves.h
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Math/expression_parser.cpp
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Math/expression_parser.h
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Math/lin/matrix4x4.cpp
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Math/lin/matrix4x4.h
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Math/lin/vec3.cpp
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Math/lin/vec3.h
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Math/math_util.cpp
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Math/math_util.h
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Math/Statistics.h
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Math/Statistics.cpp
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Net/HTTPClient.cpp
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Net/HTTPClient.h
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Net/HTTPHeaders.cpp
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Net/HTTPHeaders.h
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Net/HTTPNaettRequest.cpp
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Net/HTTPNaettRequest.h
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Net/HTTPRequest.cpp
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Net/HTTPRequest.h
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Net/Cancel.cpp
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Net/Cancel.h
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Net/NetBuffer.cpp
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Net/NetBuffer.h
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Net/Resolve.cpp
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Net/Resolve.h
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Net/Sinks.cpp
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Net/Sinks.h
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Net/SocketCompat.h
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Net/URL.cpp
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Net/URL.h
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Profiler/Profiler.cpp
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Profiler/Profiler.h
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Render/AtlasGen.cpp
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Render/AtlasGen.h
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Render/TextureAtlas.cpp
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Render/TextureAtlas.h
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Render/DrawBuffer.cpp
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Render/DrawBuffer.h
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Render/Text/draw_text.cpp
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Render/Text/draw_text.h
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Render/Text/draw_text_win.cpp
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Render/Text/draw_text_win.h
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Render/Text/draw_text_uwp.cpp
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Render/Text/draw_text_uwp.h
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Audio/AudioBackend.h
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System/Display.cpp
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System/Display.h
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System/Application.h
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System/System.h
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System/NativeApp.h
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System/Request.cpp
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System/Request.h
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System/OSD.cpp
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System/OSD.h
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Thread/Channel.h
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Thread/ParallelLoop.cpp
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Thread/ParallelLoop.h
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Thread/ParkingLot.cpp
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Thread/ParkingLot.h
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Thread/Thread.cpp
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Thread/Thread.h
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Thread/Promise.h
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Thread/ThreadUtil.cpp
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Thread/ThreadUtil.h
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Thread/ThreadManager.cpp
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Thread/ThreadManager.h
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BitScan.h
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BitSet.h
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Buffer.h
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Buffer.cpp
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CodeBlock.h
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Common.h
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CommonFuncs.h
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CommonTypes.h
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DbgNew.h
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FakeEmitter.h
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FakeCPUDetect.cpp
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ExceptionHandlerSetup.cpp
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ExceptionHandlerSetup.h
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Log.h
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Log.cpp
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Log/LogManager.cpp
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Log/LogManager.h
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LogReporting.cpp
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LogReporting.h
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MemArenaAndroid.cpp
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MemArenaDarwin.cpp
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MemArenaPosix.cpp
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MemArenaWin32.cpp
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MemArenaHorizon.cpp
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MemArena.h
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MemoryUtil.cpp
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MemoryUtilHorizon.cpp
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MemoryUtil.h
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OSVersion.cpp
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OSVersion.h
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StringUtils.cpp
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StringUtils.h
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SysError.h
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SysError.cpp
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TimeUtil.cpp
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TimeUtil.h
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${CMAKE_SOURCE_DIR}/ext/jpge/jpgd.cpp
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${CMAKE_SOURCE_DIR}/ext/jpge/jpgd.h
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${CMAKE_SOURCE_DIR}/ext/jpge/jpge.cpp
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${CMAKE_SOURCE_DIR}/ext/jpge/jpge.h
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${CommonNonLibretro}
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)
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setup_target_project(Common Common)
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if(IOS)
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target_compile_definitions(Common PUBLIC GLES_SILENCE_DEPRECATION)
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endif()
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target_link_libraries(Common Ext::Snappy cpu_features)
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if(SDL_LIB_TARGET AND TARGET SDL3::Headers)
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target_link_libraries(Common SDL3::Headers)
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endif()
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if(ARM64)
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if(ANDROID)
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target_link_libraries(Common adrenotools)
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endif()
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endif()
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target_compile_definitions(Common PRIVATE Z7_CRC_NUM_TABLES=1)
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if(TARGET Ext::GLEW)
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target_link_libraries(Common Ext::GLEW)
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endif()
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if(WIN32)
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target_link_libraries(Common winmm dsound dxguid d2d1 dwrite d3d11 Version dbghelp)
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endif()
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target_link_libraries(Common 7zip basis_universal pugixml vma gason udis86 libretro-common ${RT_LIB} ${ATOMIC_LIB})
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# Common/GPU/ShaderTranslation.cpp and Common/GPU/Vulkan/VulkanContext.cpp call directly into
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# glslang/spirv-cross, so Common needs to declare this dependency itself rather than relying on
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# some downstream consumer happening to also link it (that was the previous, fragile setup: this
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# was only linked to the old combined "core" target, which happened to always be linked after
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# Common everywhere it mattered).
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target_link_libraries(Common ${GlslangLibs})
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