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- Remove what nothing used: the vertex texture and sampler commands, the byte-upload setters, and some unused render manager members. - thin3d pushes its uniform buffer once for both shader stages. - Build the thin3d depth/stencil cache key from bytes, so memcmp doesn't compare padding. - Only create the upload command buffer when there are uploads. - Compare copy destinations by their base texture when merging passes, like the textures the passes read. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>