Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-22 12:26:21 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
c2c2ba7ebab586ba50f86c6d7cc3e9120e5cea4d
ppsspp/Windows/GPU
T
History
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
..
D3D9Context.cpp
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
WindowsGLContext.h
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
WindowsVulkanContext.h
Eliminate an unnecessary global g_Vulkan.
2020-07-18 22:50:26 +02:00
Powered by Gitea Version: 1.27.3 Page: 423ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API