Files
ppsspp/Common/Data/Convert/ColorConv.cpp
T
fp64 9932ad3f85 Improve accuracy of SSE2 PMA conversion
This makes SSE2 version match the (correctly-rounded)
scalar reference (which the current version doesn't:
see https://godbolt.org/z/hK5938jda).

The new implementation uses the same idea as mentioned in
https://github.com/hrydgard/ppsspp/pull/20870#issuecomment-3413134437

It may be a bit slower than current implementation (which
simply truncates?), but correctness/consistency is
probably worth it.

The difference is slight (by 1 in RGB color channels),
but observable in synthetic examples (in particular the
current implementation darkens completely opaque parts,
including `0xFFFFFFFF` -> `0xFFFEFEFE`, and, more
strikingly,`0xFF010101` -> `0xFF000000`).

This doesn't touch NEON part at all (so "vibe-coded" comment
stays for now), but it shouldn't be too hard to port.
2025-10-21 08:04:37 +03:00

759 lines
24 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include "Common/Data/Convert/ColorConv.h"
#include "Common/Data/Convert/SmallDataConvert.h"
#include "Common/Common.h"
#include "Common/CPUDetect.h"
#include "Common/Math/SIMDHeaders.h"
void ConvertBGRA8888ToRGBA8888(u32 *dst, const u32 *src, u32 numPixels) {
#if PPSSPP_ARCH(SSE2)
const __m128i maskGA = _mm_set1_epi32(0xFF00FF00);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst;
u32 sseChunks = numPixels / 4;
if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
__m128i c = _mm_load_si128(&srcp[i]);
__m128i rb = _mm_andnot_si128(maskGA, c);
c = _mm_and_si128(c, maskGA);
__m128i b = _mm_srli_epi32(rb, 16);
__m128i r = _mm_slli_epi32(rb, 16);
c = _mm_or_si128(_mm_or_si128(c, r), b);
_mm_store_si128(&dstp[i], c);
}
// The remainder starts right after those done via SSE.
u32 i = sseChunks * 4;
#else
u32 i = 0;
#endif
for (; i < numPixels; i++) {
const u32 c = src[i];
dst[i] = ((c >> 16) & 0x000000FF) |
(c & 0xFF00FF00) |
((c << 16) & 0x00FF0000);
}
}
void ConvertBGRA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels) {
for (uint32_t x = 0; x < numPixels; ++x) {
uint32_t c = src[x];
dst[x * 3 + 0] = (c >> 16) & 0xFF;
dst[x * 3 + 1] = (c >> 8) & 0xFF;
dst[x * 3 + 2] = (c >> 0) & 0xFF;
}
}
#if PPSSPP_ARCH(SSE2)
// fp64's improved SSE2 version, see #19751. SSE4 no longer required here.
static inline void ConvertRGBA8888ToRGBA5551(__m128i *dstp, const __m128i *srcp, u32 sseChunks) {
const __m128i maskRB = _mm_set1_epi32(0x00F800F8);
const __m128i maskGA = _mm_set1_epi32(0x8000F800);
const __m128i mulRB = _mm_set1_epi32(0x04000001);
const __m128i mulGA = _mm_set1_epi32(0x00400001);
for (u32 i = 0; i < sseChunks; i += 2) {
__m128i c0 = _mm_load_si128(&srcp[i + 0]);
__m128i c1 = _mm_load_si128(&srcp[i + 1]);
__m128i rb0 = _mm_and_si128(c0, maskRB); // 00000000bbbbb00000000000rrrrr000 (each 32-bit lane)
__m128i rb1 = _mm_and_si128(c1, maskRB); // 00000000bbbbb00000000000rrrrr000
__m128i ga0 = _mm_and_si128(c0, maskGA); // a000000000000000ggggg00000000000
__m128i ga1 = _mm_and_si128(c1, maskGA); // a000000000000000ggggg00000000000
rb0 = _mm_madd_epi16(_mm_srli_epi32(rb0, 3), mulRB); // 00000000000000000bbbbb00000rrrrr
rb1 = _mm_madd_epi16(_mm_srli_epi32(rb1, 3), mulRB); // 00000000000000000bbbbb00000rrrrr
ga0 = _mm_madd_epi16(_mm_srli_epi32(ga0, 11), mulGA); // 000000000000000000000a00000ggggg
ga1 = _mm_madd_epi16(_mm_srli_epi32(ga1, 11), mulGA); // 000000000000000000000a00000ggggg
__m128i rb = _mm_packs_epi32(rb0, rb1);
__m128i ga = _mm_slli_epi32(_mm_packs_epi32(ga0, ga1), 5);
_mm_store_si128(&dstp[i / 2], _mm_or_si128(ga, rb));
}
}
#endif
void ConvertRGBA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels) {
#if PPSSPP_ARCH(SSE2)
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst;
u32 sseChunks = (numPixels / 4) & ~1;
// SSE 4.1 required for _mm_packus_epi32.
if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
sseChunks = 0;
} else {
ConvertRGBA8888ToRGBA5551(dstp, srcp, sseChunks);
}
// The remainder starts right after those done via SSE.
u32 i = sseChunks * 4;
#else
u32 i = 0;
#endif
for (; i < numPixels; i++) {
dst[i] = RGBA8888toRGBA5551(src[i]);
}
}
#if PPSSPP_ARCH(SSE2)
/*
#if defined(__GNUC__) || defined(__clang__) || defined(__INTEL_COMPILER)
[[gnu::target("sse4.1")]]
#endif
*/
static inline void ConvertBGRA8888ToRGBA5551(__m128i *dstp, const __m128i *srcp, u32 sseChunks) {
const __m128i maskAG = _mm_set1_epi32(0x8000F800);
const __m128i maskRB = _mm_set1_epi32(0x00F800F8);
const __m128i mask = _mm_set1_epi32(0x0000FFFF);
for (u32 i = 0; i < sseChunks; i += 2) {
__m128i c1 = _mm_load_si128(&srcp[i + 0]);
__m128i c2 = _mm_load_si128(&srcp[i + 1]);
__m128i ag, rb;
ag = _mm_and_si128(c1, maskAG);
ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6));
rb = _mm_and_si128(c1, maskRB);
rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7));
c1 = _mm_and_si128(_mm_or_si128(ag, rb), mask);
ag = _mm_and_si128(c2, maskAG);
ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6));
rb = _mm_and_si128(c2, maskRB);
rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7));
c2 = _mm_and_si128(_mm_or_si128(ag, rb), mask);
// Unfortunately no good SSE2 way to do _mm_packus_epi32.
// We can approximate it with a few shuffles.
#if 0
_mm_store_si128(&dstp[i / 2], _mm_packus_epi32(c1, c2));
#else
// SSE2 path.
_mm_store_si128(&dstp[i / 2], _mm_packu2_epi32_SSE2(c1, c2));
#endif
}
}
#endif
void ConvertBGRA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels) {
#if defined(_M_SSE)
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst;
u32 sseChunks = (numPixels / 4) & ~1;
if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
sseChunks = 0;
} else {
ConvertBGRA8888ToRGBA5551(dstp, srcp, sseChunks);
}
// The remainder starts right after those done via SSE.
u32 i = sseChunks * 4;
#else
u32 i = 0;
#endif
for (; i < numPixels; i++) {
dst[i] = BGRA8888toRGBA5551(src[i]);
}
}
void ConvertBGRA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels) {
for (u32 i = 0; i < numPixels; i++) {
dst[i] = BGRA8888toRGB565(src[i]);
}
}
void ConvertBGRA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels) {
for (u32 i = 0; i < numPixels; i++) {
dst[i] = BGRA8888toRGBA4444(src[i]);
}
}
void ConvertRGBA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels) {
for (u32 x = 0; x < numPixels; ++x) {
dst[x] = RGBA8888toRGB565(src[x]);
}
}
void ConvertRGBA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels) {
for (u32 x = 0; x < numPixels; ++x) {
dst[x] = RGBA8888toRGBA4444(src[x]);
}
}
void ConvertRGBA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels) {
for (uint32_t x = 0; x < numPixels; ++x) {
memcpy(dst + x * 3, src + x, 3);
}
}
void ConvertRGB565ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) {
#ifdef _M_SSE
const __m128i mask5 = _mm_set1_epi16(0x001f);
const __m128i mask6 = _mm_set1_epi16(0x003f);
const __m128i mask8 = _mm_set1_epi16(0x00ff);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst32;
u32 sseChunks = numPixels / 8;
if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
const __m128i c = _mm_load_si128(&srcp[i]);
// Swizzle, resulting in RR00 RR00.
__m128i r = _mm_and_si128(c, mask5);
r = _mm_or_si128(_mm_slli_epi16(r, 3), _mm_srli_epi16(r, 2));
r = _mm_and_si128(r, mask8);
// This one becomes 00GG 00GG.
__m128i g = _mm_and_si128(_mm_srli_epi16(c, 5), mask6);
g = _mm_or_si128(_mm_slli_epi16(g, 2), _mm_srli_epi16(g, 4));
g = _mm_slli_epi16(g, 8);
// Almost done, we aim for BB00 BB00 again here.
__m128i b = _mm_and_si128(_mm_srli_epi16(c, 11), mask5);
b = _mm_or_si128(_mm_slli_epi16(b, 3), _mm_srli_epi16(b, 2));
b = _mm_and_si128(b, mask8);
// Always set alpha to 00FF 00FF.
__m128i a = _mm_slli_epi16(mask8, 8);
// Now combine them, RRGG RRGG and BBAA BBAA, and then interleave.
const __m128i rg = _mm_or_si128(r, g);
const __m128i ba = _mm_or_si128(b, a);
_mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba));
_mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba));
}
u32 i = sseChunks * 8;
#else
u32 i = 0;
#endif
u8 *dst = (u8 *)dst32;
for (u32 x = i; x < numPixels; x++) {
u16 col = src[x];
dst[x * 4] = Convert5To8((col) & 0x1f);
dst[x * 4 + 1] = Convert6To8((col >> 5) & 0x3f);
dst[x * 4 + 2] = Convert5To8((col >> 11) & 0x1f);
dst[x * 4 + 3] = 255;
}
}
void ConvertRGBA5551ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) {
#ifdef _M_SSE
const __m128i mask5 = _mm_set1_epi16(0x001f);
const __m128i mask8 = _mm_set1_epi16(0x00ff);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst32;
u32 sseChunks = numPixels / 8;
if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
const __m128i c = _mm_load_si128(&srcp[i]);
// Swizzle, resulting in RR00 RR00.
__m128i r = _mm_and_si128(c, mask5);
r = _mm_or_si128(_mm_slli_epi16(r, 3), _mm_srli_epi16(r, 2));
r = _mm_and_si128(r, mask8);
// This one becomes 00GG 00GG.
__m128i g = _mm_and_si128(_mm_srli_epi16(c, 5), mask5);
g = _mm_or_si128(_mm_slli_epi16(g, 3), _mm_srli_epi16(g, 2));
g = _mm_slli_epi16(g, 8);
// Almost done, we aim for BB00 BB00 again here.
__m128i b = _mm_and_si128(_mm_srli_epi16(c, 10), mask5);
b = _mm_or_si128(_mm_slli_epi16(b, 3), _mm_srli_epi16(b, 2));
b = _mm_and_si128(b, mask8);
// 1 bit A to 00AA 00AA.
__m128i a = _mm_srai_epi16(c, 15);
a = _mm_slli_epi16(a, 8);
// Now combine them, RRGG RRGG and BBAA BBAA, and then interleave.
const __m128i rg = _mm_or_si128(r, g);
const __m128i ba = _mm_or_si128(b, a);
_mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba));
_mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba));
}
u32 i = sseChunks * 8;
#else
u32 i = 0;
#endif
u8 *dst = (u8 *)dst32;
for (u32 x = i; x < numPixels; x++) {
u16 col = src[x];
dst[x * 4] = Convert5To8((col) & 0x1f);
dst[x * 4 + 1] = Convert5To8((col >> 5) & 0x1f);
dst[x * 4 + 2] = Convert5To8((col >> 10) & 0x1f);
dst[x * 4 + 3] = (col >> 15) ? 255 : 0;
}
}
void ConvertRGBA4444ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) {
#ifdef _M_SSE
const __m128i mask4 = _mm_set1_epi16(0x000f);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst32;
u32 sseChunks = numPixels / 8;
if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
const __m128i c = _mm_load_si128(&srcp[i]);
// Let's just grab R000 R000, without swizzling yet.
__m128i r = _mm_and_si128(c, mask4);
// And then 00G0 00G0.
__m128i g = _mm_and_si128(_mm_srli_epi16(c, 4), mask4);
g = _mm_slli_epi16(g, 8);
// Now B000 B000.
__m128i b = _mm_and_si128(_mm_srli_epi16(c, 8), mask4);
// And lastly 00A0 00A0. No mask needed, we have a wall.
__m128i a = _mm_srli_epi16(c, 12);
a = _mm_slli_epi16(a, 8);
// We swizzle after combining - R0G0 R0G0 and B0A0 B0A0 -> RRGG RRGG and BBAA BBAA.
__m128i rg = _mm_or_si128(r, g);
__m128i ba = _mm_or_si128(b, a);
rg = _mm_or_si128(rg, _mm_slli_epi16(rg, 4));
ba = _mm_or_si128(ba, _mm_slli_epi16(ba, 4));
// And then we can store.
_mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba));
_mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba));
}
u32 i = sseChunks * 8;
#else
u32 i = 0;
#endif
u8 *dst = (u8 *)dst32;
for (u32 x = i; x < numPixels; x++) {
u16 col = src[x];
dst[x * 4] = Convert4To8(col & 0xf);
dst[x * 4 + 1] = Convert4To8((col >> 4) & 0xf);
dst[x * 4 + 2] = Convert4To8((col >> 8) & 0xf);
dst[x * 4 + 3] = Convert4To8(col >> 12);
}
}
void ConvertBGR565ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) {
u8 *dst = (u8 *)dst32;
for (u32 x = 0; x < numPixels; x++) {
u16 col = src[x];
dst[x * 4] = Convert5To8((col >> 11) & 0x1f);
dst[x * 4 + 1] = Convert6To8((col >> 5) & 0x3f);
dst[x * 4 + 2] = Convert5To8((col) & 0x1f);
dst[x * 4 + 3] = 255;
}
}
void ConvertABGR1555ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) {
u8 *dst = (u8 *)dst32;
for (u32 x = 0; x < numPixels; x++) {
u16 col = src[x];
dst[x * 4] = Convert5To8((col >> 11) & 0x1f);
dst[x * 4 + 1] = Convert5To8((col >> 6) & 0x1f);
dst[x * 4 + 2] = Convert5To8((col >> 1) & 0x1f);
dst[x * 4 + 3] = (col & 1) ? 255 : 0;
}
}
void ConvertABGR4444ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) {
u8 *dst = (u8 *)dst32;
for (u32 x = 0; x < numPixels; x++) {
u16 col = src[x];
dst[x * 4] = Convert4To8(col >> 12);
dst[x * 4 + 1] = Convert4To8((col >> 8) & 0xf);
dst[x * 4 + 2] = Convert4To8((col >> 4) & 0xf);
dst[x * 4 + 3] = Convert4To8(col & 0xf);
}
}
void ConvertRGBA4444ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) {
for (u32 x = 0; x < numPixels; x++) {
u16 c = src[x];
u32 r = Convert4To8(c & 0x000f);
u32 g = Convert4To8((c >> 4) & 0x000f);
u32 b = Convert4To8((c >> 8) & 0x000f);
u32 a = Convert4To8((c >> 12) & 0x000f);
dst[x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
void ConvertRGBA5551ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) {
for (u32 x = 0; x < numPixels; x++) {
u16 c = src[x];
u32 r = Convert5To8(c & 0x001f);
u32 g = Convert5To8((c >> 5) & 0x001f);
u32 b = Convert5To8((c >> 10) & 0x001f);
// We force an arithmetic shift to get the sign bits.
u32 a = SignExtend16ToU32(c) & 0xff000000;
dst[x] = a | (r << 16) | (g << 8) | b;
}
}
void ConvertRGB565ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) {
for (u32 x = 0; x < numPixels; x++) {
u16 c = src[x];
u32 r = Convert5To8(c & 0x001f);
u32 g = Convert6To8((c >> 5) & 0x003f);
u32 b = Convert5To8((c >> 11) & 0x001f);
dst[x] = 0xFF000000 | (r << 16) | (g << 8) | b;
}
}
void ConvertRGBA4444ToABGR4444(u16 *dst, const u16 *src, u32 numPixels) {
#if PPSSPP_ARCH(SSE2)
const __m128i mask0040 = _mm_set1_epi16(0x00F0);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst;
u32 sseChunks = numPixels / 8;
if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
const __m128i c = _mm_load_si128(&srcp[i]);
__m128i v = _mm_srli_epi16(c, 12);
v = _mm_or_si128(v, _mm_and_si128(_mm_srli_epi16(c, 4), mask0040));
v = _mm_or_si128(v, _mm_slli_epi16(_mm_and_si128(c, mask0040), 4));
v = _mm_or_si128(v, _mm_slli_epi16(c, 12));
_mm_store_si128(&dstp[i], v);
}
// The remainder is done in chunks of 2, SSE was chunks of 8.
u32 i = sseChunks * 8 / 2;
#elif PPSSPP_ARCH(ARM_NEON)
const uint16x8_t mask0040 = vdupq_n_u16(0x00F0);
if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) {
u32 simdable = (numPixels / 8) * 8;
for (u32 i = 0; i < simdable; i += 8) {
uint16x8_t c = vld1q_u16(src);
const uint16x8_t a = vshrq_n_u16(c, 12);
const uint16x8_t b = vandq_u16(vshrq_n_u16(c, 4), mask0040);
const uint16x8_t g = vshlq_n_u16(vandq_u16(c, mask0040), 4);
const uint16x8_t r = vshlq_n_u16(c, 12);
uint16x8_t res = vorrq_u16(vorrq_u16(r, g), vorrq_u16(b, a));
vst1q_u16(dst, res);
src += 8;
dst += 8;
}
numPixels -= simdable;
}
u32 i = 0; // already moved the pointers forward
#else
u32 i = 0;
#endif
const u32 *src32 = (const u32 *)src;
u32 *dst32 = (u32 *)dst;
for (; i < numPixels / 2; i++) {
const u32 c = src32[i];
dst32[i] = ((c >> 12) & 0x000F000F) |
((c >> 4) & 0x00F000F0) |
((c << 4) & 0x0F000F00) |
((c << 12) & 0xF000F000);
}
if (numPixels & 1) {
const u32 i = numPixels - 1;
const u16 c = src[i];
dst[i] = ((c >> 12) & 0x000F) |
((c >> 4) & 0x00F0) |
((c << 4) & 0x0F00) |
((c << 12) & 0xF000);
}
}
void ConvertRGBA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels) {
#if PPSSPP_ARCH(SSE2)
const __m128i maskB = _mm_set1_epi16(0x003E);
const __m128i maskG = _mm_set1_epi16(0x07C0);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst;
u32 sseChunks = numPixels / 8;
if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
const __m128i c = _mm_load_si128(&srcp[i]);
__m128i v = _mm_srli_epi16(c, 15);
v = _mm_or_si128(v, _mm_and_si128(_mm_srli_epi16(c, 9), maskB));
v = _mm_or_si128(v, _mm_and_si128(_mm_slli_epi16(c, 1), maskG));
v = _mm_or_si128(v, _mm_slli_epi16(c, 11));
_mm_store_si128(&dstp[i], v);
}
// The remainder is done in chunks of 2, SSE was chunks of 8.
u32 i = sseChunks * 8 / 2;
#elif PPSSPP_ARCH(ARM_NEON)
const uint16x8_t maskB = vdupq_n_u16(0x003E);
const uint16x8_t maskG = vdupq_n_u16(0x07C0);
if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) {
u32 simdable = (numPixels / 8) * 8;
for (u32 i = 0; i < simdable; i += 8) {
uint16x8_t c = vld1q_u16(src);
const uint16x8_t a = vshrq_n_u16(c, 15);
const uint16x8_t b = vandq_u16(vshrq_n_u16(c, 9), maskB);
const uint16x8_t g = vandq_u16(vshlq_n_u16(c, 1), maskG);
const uint16x8_t r = vshlq_n_u16(c, 11);
uint16x8_t res = vorrq_u16(vorrq_u16(r, g), vorrq_u16(b, a));
vst1q_u16(dst, res);
src += 8;
dst += 8;
}
numPixels -= simdable;
}
u32 i = 0;
#else
u32 i = 0;
#endif
const u32 *src32 = (const u32 *)src;
u32 *dst32 = (u32 *)dst;
for (; i < numPixels / 2; i++) {
const u32 c = src32[i];
dst32[i] = ((c >> 15) & 0x00010001) |
((c >> 9) & 0x003E003E) |
((c << 1) & 0x07C007C0) |
((c << 11) & 0xF800F800);
}
if (numPixels & 1) {
const u32 i = numPixels - 1;
const u16 c = src[i];
dst[i] = ((c >> 15) & 0x0001) |
((c >> 9) & 0x003E) |
((c << 1) & 0x07C0) |
((c << 11) & 0xF800);
}
}
void ConvertRGB565ToBGR565(u16 *dst, const u16 *src, u32 numPixels) {
#if PPSSPP_ARCH(SSE2)
const __m128i maskG = _mm_set1_epi16(0x07E0);
const __m128i *srcp = (const __m128i *)src;
__m128i *dstp = (__m128i *)dst;
u32 sseChunks = numPixels / 8;
if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
sseChunks = 0;
}
for (u32 i = 0; i < sseChunks; ++i) {
const __m128i c = _mm_load_si128(&srcp[i]);
__m128i v = _mm_srli_epi16(c, 11);
v = _mm_or_si128(v, _mm_and_si128(c, maskG));
v = _mm_or_si128(v, _mm_slli_epi16(c, 11));
_mm_store_si128(&dstp[i], v);
}
// The remainder is done in chunks of 2, SSE was chunks of 8.
u32 i = sseChunks * 8 / 2;
#elif PPSSPP_ARCH(ARM_NEON)
const uint16x8_t maskG = vdupq_n_u16(0x07E0);
if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) {
u32 simdable = (numPixels / 8) * 8;
for (u32 i = 0; i < simdable; i += 8) {
uint16x8_t c = vld1q_u16(src);
const uint16x8_t b = vshrq_n_u16(c, 11);
const uint16x8_t g = vandq_u16(c, maskG);
const uint16x8_t r = vshlq_n_u16(c, 11);
uint16x8_t res = vorrq_u16(vorrq_u16(r, g), b);
vst1q_u16(dst, res);
src += 8;
dst += 8;
}
numPixels -= simdable;
}
u32 i = 0;
#else
u32 i = 0;
#endif
// TODO: Add a 64-bit loop too.
const u32 *src32 = (const u32 *)src;
u32 *dst32 = (u32 *)dst;
for (; i < numPixels / 2; i++) {
const u32 c = src32[i];
dst32[i] = ((c >> 11) & 0x001F001F) |
((c >> 0) & 0x07E007E0) |
((c << 11) & 0xF800F800);
}
if (numPixels & 1) {
const u32 i = numPixels - 1;
const u16 c = src[i];
dst[i] = ((c >> 11) & 0x001F) |
((c >> 0) & 0x07E0) |
((c << 11) & 0xF800);
}
}
void ConvertBGRA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels) {
const u32 *src32 = (const u32 *)src;
u32 *dst32 = (u32 *)dst;
for (u32 i = 0; i < numPixels / 2; i++) {
const u32 c = src32[i];
dst32[i] = ((c >> 15) & 0x00010001) | ((c << 1) & 0xFFFEFFFE);
}
if (numPixels & 1) {
const u32 i = numPixels - 1;
const u16 c = src[i];
dst[i] = (c >> 15) | (c << 1);
}
}
static inline u32 premul_pixel_scalar(u32 px) {
u32 r = (px) & 0xFFu;
u32 g = (px >> 8) & 0xFFu;
u32 b = (px >> 16) & 0xFFu;
u32 a = (px >> 24) & 0xFFu;
if (a == 255) return px; // already fully opaque
if (a == 0) return (a << 24); // transparent (r,g,b = 0)
// Use (c*a + 128) * 257 >> 16 to approximate (c*a)/255 with good rounding
u32 ra = ((r * a + 128) * 257) >> 16;
u32 ga = ((g * a + 128) * 257) >> 16;
u32 ba = ((b * a + 128) * 257) >> 16;
return (a << 24) | (ba << 16) | (ga << 8) | ra;
}
// vibe-coded
void ConvertRGBA8888ToPremulAlpha(u32 *dst, const u32 *src, u32 numPixels) {
if (!dst || !src || numPixels == 0)
return;
u32 i = 0;
#if PPSSPP_ARCH(SSE2)
// SSE2 path: process 4 pixels at a time (16 bytes)
for (; i + 3 < numPixels; i += 4)
{
// Load 4 pixels.
__m128i s = _mm_loadu_si128((const __m128i*)(src + i)); // 16 bytes
// Expand to 16bit lanes.
__m128i l = _mm_unpacklo_epi8(s, _mm_set1_epi16(0));
__m128i h = _mm_unpackhi_epi8(s, _mm_set1_epi16(0));
// Extract alpha.
__m128i a = _mm_srli_epi32(s, 24); // [a0, 0,a1, 0,a2, 0,a3, 0] in 16bit lanes
a = _mm_shufflehi_epi16(_mm_shufflelo_epi16(a, 160), 160); // [a0,a0,a1,a1,a2,a2,a3,a3]
// NOTE: alternative to the above line: a = _mm_xor_si128(a, _mm_slli_epi32(a, 16));
__m128i al = _mm_unpacklo_epi16(a, a); // [a0,a0,a0,a0,a1,a1,a1,a1]
__m128i ah = _mm_unpackhi_epi16(a, a); // [a2,a2,a2,a2,a3,a3,a3,a3]
// Setup multipliers ([a,a,a,a] -> [a,a,a,255]).
al = _mm_or_si128(al, _mm_setr_epi16(0, 0, 0, 255, 0, 0, 0, 255));
ah = _mm_or_si128(ah, _mm_setr_epi16(0, 0, 0, 255, 0, 0, 0, 255));
// Compute round(c*a/255.0) using Jim Blinn's trick from
// "Three Wrongs Make a Right":
// unsigned x = c*a + 128;
// x += x>>8;
// return x>>8; // <-- correctly-rounded result
// All computations fit inside 16 bits (for 0 <= c,a <= 255).
// NOTE: an alternative for v = v/255 is v = (v*32897>>16)>>7,
// which maps nicely to _mm_mulhi_epu16, but maybe not to NEON.
// Low part.
l = _mm_add_epi16(_mm_mullo_epi16(l, al), _mm_set1_epi16(128));
l = _mm_srli_epi16(_mm_add_epi16(l, _mm_srli_epi16(l, 8)), 8);
// High part.
h = _mm_add_epi16(_mm_mullo_epi16(h, ah), _mm_set1_epi16(128));
h = _mm_srli_epi16(_mm_add_epi16(h, _mm_srli_epi16(h, 8)), 8);
// Combine parts.
__m128i d = _mm_packus_epi16(l, h);
// Store result.
_mm_storeu_si128((__m128i*)(dst + i), d);
}
#elif PPSSPP_ARCH(ARM_NEON)
// NEON path (4 pixels per iteration)
for (; i + 3 < numPixels; i += 4)
{
// load 4 pixels as bytes
uint8x16_t v = vld1q_u8((const uint8_t*)(src + i)); // R0,G0,B0,A0, R1,G1,B1,A1, ...
// widen to 16-bit lanes
uint16x8_t lo16 = vmovl_u8(vget_low_u8(v)); // R0,G0,B0,A0, R1,G1,B1,A1
uint16x8_t hi16 = vmovl_u8(vget_high_u8(v)); // R2,G2,B2,A2, R3,G3,B3,A3
// read alphas directly from src memory
const uint8_t* s = (const uint8_t*)src + i * 4;
const uint16_t a0 = s[3];
const uint16_t a1 = s[7];
const uint16_t a2 = s[11];
const uint16_t a3 = s[15];
// build alpha vectors (MSVC-friendly, compact)
uint16x4_t lo = vdup_n_u16(a0); // R0,G0,B0,A0
lo = vset_lane_u16(256u, lo, 3); // A-lane = 256
uint16x4_t hi = vdup_n_u16(a1); // R1,G1,B1,A1
hi = vset_lane_u16(256u, hi, 3); // A-lane = 256
uint16x8_t alpha_lo = vcombine_u16(lo, hi);
lo = vdup_n_u16(a2); // R2,G2,B2,A2
lo = vset_lane_u16(256u, lo, 3);
hi = vdup_n_u16(a3); // R3,G3,B3,A3
hi = vset_lane_u16(256u, hi, 3);
uint16x8_t alpha_hi = vcombine_u16(lo, hi);
// Multiply 16-bit lanes: result fits in 16-bit (truncate shift)
uint16x8_t prod_lo = vmulq_u16(lo16, alpha_lo);
uint16x8_t prod_hi = vmulq_u16(hi16, alpha_hi);
// shift right by 8
uint16x8_t res_lo = vshrq_n_u16(prod_lo, 8);
uint16x8_t res_hi = vshrq_n_u16(prod_hi, 8);
// narrow to bytes
uint8x16_t out = vcombine_u8(vqmovn_u16(res_lo), vqmovn_u16(res_hi));
// store 4 pixels
vst1q_u8((uint8_t*)(dst + i), out);
}
#endif // NEON
// Scalar fallback for remaining pixels (or if above SIMD not present)
for (; i < numPixels; ++i) {
dst[i] = premul_pixel_scalar(src[i]);
}
}