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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 09:15:00 +02:00
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c19faf8ac8ab0b3758ba29f96e693a77a44a7595
ppsspp/Windows/GPU
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Henrik Rydgard fd4ef48971 Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
2017-05-07 18:09:09 +02:00
..
D3D9Context.cpp
Fixes to GPU system information. Fixes #9434
2017-03-16 09:48:10 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
D3D11: Free swapchain on graphics reset.
2017-04-27 20:04:30 -07:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Windows: Init with OpenGL 4.5 if possible.
2017-04-29 17:38:18 -07:00
WindowsGLContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
2017-05-07 18:09:09 +02:00
WindowsVulkanContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
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