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* More Ignore address 0 in gpu Fix #16297 * Change to ignore bad memory access * Update SoftGpu.cpp --------- Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.